Tuesday, July 20, 2010

Justifiers/Unisystem, Skills

Justifiers/Unisystem, Skills

Brawling
Cartography
Computer Programming
Cryptology
Cyberdoc
Demolitions
Electronic Surveillance
Electronics(Basic,Micro)
Engineer(Aircraft,Beam,Communications,Computer,E-Suit,Fabrication,Fluid Systems,Fusion,Ground Vehicle,Laser,Nuclear,Projectile,Robotics,Scanner,Solar,Structural,Transmatt)
First Aid
Gun(Beam,Heavy Beam,Machine Gun,Pistol,Rifle,Shotgun,Submachine Gun,Vehicle)
Hand Weapon(Axe,Bow,Club,Improvised,Knife,Spear,Staff,Sword)
Humanities(Archeology,Anthropology,Art History,Theology,Economics,History,Law,Philosophy,Psychology,Sociology)
Instruction
Martial Arts(Aikido)
Mechanic
Medicine(Internal,Orthopedics,Pathology,Pharmacology,Psychology,Surgery,Trauma)
Microgravity Control
Navigation
Operation(Security)
Photography
Pilot(Aircraft,Car,Hovercraft,Submersible,Tracked,Truck)
Questioning
Science(Anthropology,Aquatics,Archeology,Botany,Chemistry,Ecology,Geography,Geology,Geomorpholgy,Linguistics,Marine Biology,Math,Metallurgy,Sociology,Zoology)
Snares
Surveilance
Survival(Artic,Desert,Forest,Mountain,Jungle,Urban)
Systems Operation(Communications,Computer,E-Suit,Medical,Scanner,Transmatt)
Tracking

Unisystem/Justifiers Qualities and Drawbacks

Unisystem/Justifiers Qualities and Drawbacks

Ready Cash (1pt/level quality)

--Starting beta's may only start with 1000 credits in personal gear and cash, per level

Minority: Semi-Human (2 pt drawback)
--Created lifeform with few rights and unable to join any guilds

Minority: Criminal (3 pt drawback)
--No rights. Maybe be executed by any company officier

Obligation: The Corporation (2 pt drawback)
--Characters begin the game indocternated with loyality to the company they are created by. This may be bought off over time.

Buy-Back (1 pt per 1,000,000 owed)
--Creating the character costs money which must be paid back before any rights are granted to the character

Creating a Unisystem / Justifers Character

Creating a Unisystem / Justifers Character

1. Choose Career Path

-- Base career attributes
-- Skill Package: Basic
-- Skill Package: Career (Add Basic + Career skill levels)
2. Choose Race
-- Add attribute modifiers to base career attributes
3. Allocate additional points
-- 2 pts for attributes
-- 5 pts for skills
-- Max: 5 points of qualities
-- Max: 5 points of drawbacks
4. Total costs for (Skill Package Basic) + (Skill Package Career) + Race
-- Multiply by 125000 credits, this is the characters "Buy Back" amount
--Add a 'free' Drawback of "Buy Back", 1pt per 1,000,000 owed
5. Purchase any personal gear
Done!

Monday, July 19, 2010

Converting Justifiers to Unisystem, Career Packages

Justifiers Career Packages

Basic ( 15 pts )
--Brawling +1 (1 pts)
--Engineer(E-Suit) +1 (1 pts)
--First Aid +1 (1 pts)
--Gun(Pistol) +1 (1 pts)
--Microgravity Control +1 (1 pts)
--Navigation +1 (1 pts)
--Pilot(Car) +1 (1 pts)
--Pilot(Tracked) +1 (1 pts)
--Pilot(Truck) +1 (1 pts)
--Systems Operation(Communications) +1 (1 pts)
--Systems Operation(Computer) +1 (1 pts)
--Systems Operation(E-Suit) +2 (2 pts)
--Systems Operations(Scanner) +1 (1 pts)
--Systems Operations(Transmatt) +1 (1 pts)

Engineering:Electical Engineer ( 24 pts )
--Computer Programming +2 (2 pts)
--Electronics(Basic) +2 (2 pts)
--Electronics(Micro) +1 (1 pts)
--Engineer(Communications) +2 (2 pts)
--Engineer(Computer) +2 (2 pts)
--Engineer(Fusion) +2 (2 pts)
--Engineer(Laser) +1 (1 pts)
--Engineer(Robotics) +1 (1 pts)
--Engineer(Scanner) +2 (2 pts)
--Engineer(Solar) +1 (1 pts)
--Engineer(Transmatt) +2 (2 pts)
--Science(Math) +2 (2 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:2 dex:3 con:2 int:3 per:2 wil:2 )

Engineering:Mechanical Engineer ( 24 pts )
--Demolitions +2 (2 pts)
--Electronics(Micro) +1 (1 pts)
--Engineer(Aircraft) +2 (2 pts)
--Engineer(Fabrication) +2 (2 pts)
--Engineer(Fluid Systems) +2 (2 pts)
--Engineer(Ground Vehicle) +2 (2 pts)
--Engineer(Robotics) +1 (1 pts)
--Engineer(Structural) +2 (2 pts)
--Mechanic +3 (3 pts)
--Science(Math) +1 (1 pts)
--Science(Metallurgy) +2 (2 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:3 dex:3 con:2 int:3 per:2 wil:1 )

Medical:Combat Medic ( 18 pts )
--First Aid +2 (2 pts)
--Hand Weapon(Knife) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Martial Arts(Aikido) +1 (1 pts)
--Medicine(Pharmacology) +2 (2 pts)
--Medicine(Trauma) +2 (2 pts)
--Surveilance +1 (1 pts)
--Survival(Arctic) +1 (1 pts)
--Survival(Desert) +1 (1 pts)
--Survival(Forest) +1 (1 pts)
--Survival(Jungle) +1 (1 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:2 dex:3 con:2 int:3 per:2 wil:2 )

Medical:Doctor ( 23 pts )
--Cyberdoc +1 (1 pts)
--First Aid +2 (2 pts)
--Medicine(Internal) +2 (2 pts)
--Medicine(Orthopedics) +1 (1 pts)
--Medicine(Pathology) +2 (2 pts)
--Medicine(Pharmacology) +2 (2 pts)
--Medicine(Psychology) +1 (1 pts)
--Medicine(Surgery) +2 (2 pts)
--Medicine(Trauma) +2 (2 pts)
--Systems Operation(Medical) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:1 dex:2 con:2 int:5 per:2 wil:2 )

Science:Life Science ( 21 pts )
--Science(Aquatics) +2 (2 pts)
--Science(Botany) +2 (2 pts)
--Science(Chemistry) +3 (3 pts)
--Science(Ecology) +2 (2 pts)
--Science(Marine Biology) +2 (2 pts)
--Science(Zoology) +2 (2 pts)
--Surveilance +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Science:Planetary Sciences ( 21 pts )
--Cartography +2 (2 pts)
--Demolitions +1 (1 pts)
--Photography +1 (1 pts)
--Science(Aquatics) +2 (2 pts)
--Science(Chemistry) +2 (2 pts)
--Science(Geography) +2 (2 pts)
--Science(Geology) +2 (2 pts)
--Science(Geomorpholgy) +1 (1 pts)
--Science(Meteorology) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Science:Social Sciences ( 21 pts )
--Cryptology +2 (2 pts)
--Humanities(History) +2 (2 pts)
--Instruction +2 (2 pts)
--Medicine(Psychology) +1 (1 pts)
--Science(Anthropology) +2 (2 pts)
--Science(Archeology) +2 (2 pts)
--Science(Linguistics) +2 (2 pts)
--Science(Sociology) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Operative:Pilot ( 19 pts )
--Engineer(Aircraft) +1 (1 pts)
--Engineer(Ground Vehicle) +1 (1 pts)
--Gun(Vehicle) +2 (2 pts)
--Microgravity Control +2 (2 pts)
--Navigation +2 (2 pts)
--Pilot(Aircraft) +2 (2 pts)
--Pilot(Hovercraft) +2 (2 pts)
--Pilot(Submersible) +2 (2 pts)
--Science(Meteorology) +1 (1 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:1 dex:4 con:2 int:3 per:2 wil:2 )

Operative:Scout ( 27 pts )
--Cartography +2 (2 pts)
--Gun(Beam) +1 (1 pts)
--Hand Weapon(Axe) +1 (1 pts)
--Hand Weapon(Bow) +2 (2 pts)
--Hand Weapon(Club) +1 (1 pts)
--Hand Weapon(Improvised) +1 (1 pts)
--Hand Weapon(Knife) +2 (2 pts)
--Hand Weapon(Spear) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Hand Weapon(Sword) +1 (1 pts)
--Martial Arts(Aikido) +1 (1 pts)
--Snares +1 (1 pts)
--Surveilance +2 (2 pts)
--Survival(Arctic) +2 (2 pts)
--Survival(Desert) +2 (2 pts)
--Survival(Forest) +2 (2 pts)
--Survival(Jungle) +2 (2 pts)
--Tracking +1 (1 pts)
--Rank: Private (1 pts)
--Base Attributes( str:2 dex:3 con:2 int:2 per:3 wil:2 )

Operative:Security ( 36 pts )

--Cryptology +2 (2 pts)
--Electronic Surveillance +1 (1 pts)
--Engineer(Beam) +1 (1 pts)
--Engineer(Nuclear) +2 (2 pts)
--Engineer(Projectile) +1 (1 pts)
--Gun(Beam) +2 (2 pts)
--Gun(Heavy Beam) +1 (1 pts)
--Gun(Machine Gun) +2 (2 pts)
--Gun(Rifle) +2 (2 pts)
--Gun(Shotgun) +2 (2 pts)
--Gun(Submachine Gun) +2 (2 pts)
--Gun(Vehicle) +1 (1 pts)
--Hand Weapon(Axe) +2 (2 pts)
--Hand Weapon(Club) +1 (1 pts)
--Hand Weapon(Knife) +2 (2 pts)
--Hand Weapon(Spear) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Hand Weapon(Sword) +2 (2 pts)
--Martial Arts(Aikido) +2 (2 pts)
--Operation(Security) +1 (1 pts)
--Questioning +2 (2 pts)
--Surveilance +2 (2 pts)
--Rank: Private (1 pts)
--Base Attributes( str:3 dex:3 con:2 int:2 per:2 wil:2 )



Converting TimeLords(3G) to Unisystem, Weapons

Pistols
.22 Auto Pistol (.22 Short) [ EV:1/1, Cost:60, Av:C, Dmg:D6(3), Rng:3/9/16/36/70, Cap:6, Notes:, Src:TL1ED ]
.25 Auto Pistol (.25 ACP) [ EV:1/1, Cost:50, Av:C, Dmg:D4x2(4), Rng:3/9/16/36/70, Cap:6, Notes:, Src:TL1ED ]
.22 Derringer (.22 Short) [ EV:0/0, Cost:100, Av:C, Dmg:D6(3), Rng:3/9/16/36/70, Cap:2, Notes:, Src:TL1ED ]
Colt Diamondback (.38 Special) [ EV:2/1, Cost:310, Av:C, Dmg:D10x2(10), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
Colt Python (.357 Magnum) [ EV:2/1, Cost:460, Av:C, Dmg:D8x4(16), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
Buffalo Derringer (.357 Magnum) [ EV:1/1, Cost:150, Av:C, Dmg:D8x3(12), Rng:3/9/16/36/70, Cap:2, Notes:, Src:TL1ED ]
S&W Model 29 (.44 Magnum) [ EV:3/2, Cost:380, Av:C, Dmg:D6x6(18), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
S&W Model 57 (.41 Magnum) [ EV:3/2, Cost:380, Av:C, Dmg:D10x4(20), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
H&R Sidekick (.22 Short) [ EV:2/1, Cost:110, Av:C, Dmg:D4x2(4), Rng:12/32/0/130/250, Cap:9, Notes:, Src:TL1ED ]
CDM Revolver (.22 Short) [ EV:0/0, Cost:100, Av:C, Dmg:D4x2(4), Rng:3/9/16/36/70, Cap:6, Notes:, Src:TL1ED ]
Freedom Arms 22 (.22 Short) [ EV:0/0, Cost:130, Av:C, Dmg:D6(3), Rng:3/9/16/36/70, Cap:5, Notes:, Src:TL1ED ]
XP-100 Target (.221 Fireball) [ EV:4/2, Cost:260, Av:C, Dmg:D10x4(20), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Thompson Cont (.44 Magnum) [ EV:3/2, Cost:270, Av:C, Dmg:D6x6(18), Rng:12/32/0/130/250, Cap:1, Notes:, Src:TL1ED ]
Browning Hi-Power (9mm Para) [ EV:2/1, Cost:390, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:13, Notes:, Src:TL1ED ]
Chinese Type 51 (.32 ACP) [ EV:2/1, Cost:280, Av:U, Dmg:D4x4(8), Rng:12/32/0/130/250, Cap:8, Notes:, Src:TL1ED ]
Luger (9mm Para) [ EV:2/1, Cost:625, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:8, Notes:, Src:TL1ED ]
Luger (9mm Para) [ EV:2/1, Cost:625, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:32, Notes:, Src:TL1ED ]
Mauser (9mm Para) [ EV:3/2, Cost:350, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
Walther PPK (.32 ACP) [ EV:1/1, Cost:425, Av:C, Dmg:D4x3(6), Rng:12/32/0/130/250, Cap:7, Notes:, Src:TL1ED ]
Walther P38 (9mm Para) [ EV:2/1, Cost:600, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:8, Notes:, Src:TL1ED ]
H&K P9S (9mm Para) [ EV:2/1, Cost:600, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:9, Notes:, Src:TL1ED ]
H&K P9S (9mm Para) [ EV:2/1, Cost:600, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:7, Notes:, Src:TL1ED ]
H&K VP70Z (9mm Para) [ EV:2/1, Cost:320, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:18, Notes:, Src:TL1ED ]
Beretta 92-S (9mm Para) [ EV:2/1, Cost:400, Av:C, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:15, Notes:, Src:TL1ED ]
Tokarev TT-33 (.380) [ EV:2/1, Cost:300, Av:U, Dmg:D6x3(9), Rng:12/32/0/130/250, Cap:8, Notes:, Src:TL1ED ]
Makarov (9mm Para) [ EV:1/1, Cost:350, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:8, Notes:, Src:TL1ED ]
Government .45 (.45 ACP) [ EV:2/1, Cost:300, Av:C, Dmg:D4x5(10), Rng:12/32/0/130/250, Cap:7, Notes:, Src:TL1ED ]
Auto Mag (.44 Magnum) [ EV:4/2, Cost:450, Av:U, Dmg:D6x6(18), Rng:12/32/0/130/250, Cap:7, Notes:, Src:TL1ED ]
.357 Mag COP (.357 Magnum) [ EV:2/1, Cost:180, Av:C, Dmg:D6x5(15), Rng:3/9/16/36/70, Cap:4, Notes:, Src:TL1ED ]
Eagle (.357 Magnum) [ EV:3/2, Cost:500, Av:C, Dmg:D6x5(15), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
High Standard (.22 Short) [ EV:3/2, Cost:320, Av:U, Dmg:D6x2(6), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
TDE .380 (.380) [ EV:2/1, Cost:140, Av:C, Dmg:D6x3(9), Rng:3/9/16/36/70, Cap:5, Notes:, Src:TL1ED ]

Machine Pistols and Submachine Guns
Owen (9mm Para) [ EV:9/5, Cost:250, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:33, Notes:, Src:TL1ED ]
Steyr Mpi 69 (9mm Para) [ EV:6/3, Cost:380, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:25, Notes:, Src:TL1ED ]
MAT-49 (9mm Para) [ EV:8/4, Cost:300, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:32, Notes:, Src:TL1ED ]
MP-40 Schmeisser (9mm Para) [ EV:9/5, Cost:300, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:32, Notes:, Src:TL1ED ]
H&K MP5 (9mm Para) [ EV:6/3, Cost:550, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:15, Notes:, Src:TL1ED ]
UZI (9mm Para) [ EV:8/4, Cost:470, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:25, Notes:, Src:TL1ED ]
Beretta 12S (9mm Para) [ EV:7/4, Cost:550, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:20, Notes:, Src:TL1ED ]
Sten (9mm Para) [ EV:8/4, Cost:250, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:32, Notes:, Src:TL1ED ]
Sterling (9mm Para) [ EV:6/3, Cost:300, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
Thompson (.45 ACP) [ EV:11/6, Cost:320, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:20, Notes:, Src:TL1ED ]
M3 Grease Gun (.45 ACP) [ EV:8/4, Cost:200, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:30, Notes:, Src:TL1ED ]
Ingram M-10 (9mm Para) [ EV:6/3, Cost:260, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:16, Notes:, Src:TL1ED ]
Ingram M-10 (.45 ACP) [ EV:6/3, Cost:260, Av:U, Dmg:D4x5(10), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
Ingram M-11 (.380) [ EV:4/2, Cost:280, Av:U, Dmg:D6x3(9), Rng:12/32/0/130/250, Cap:16, Notes:, Src:TL1ED ]
American 180 (.22 Short) [ EV:6/3, Cost:500, Av:U, Dmg:D4x3(6), Rng:12/32/0/130/250, Cap:177, Notes:, Src:TL1ED ]
Bushmaster (5.56mm) [ EV:5/3, Cost:350, Av:U, Dmg:D6x7(21), Rng:12/32/0/130/250, Cap:30, Notes:, Src:TL1ED ]
Sidewinder (9mm Para) [ EV:6/3, Cost:600, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:32, Notes:, Src:TL1ED ]
Vz-61 Skorpion (.32 ACP) [ EV:4/2, Cost:290, Av:U, Dmg:D4x4(8), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
H&K VP-70 (9mm Para) [ EV:2/1, Cost:300, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:18, Notes:, Src:TL1ED ]
Beretta 93R (9mm Para) [ EV:2/1, Cost:1000, Av:U, Dmg:D6x4(12), Rng:12/32/0/130/250, Cap:15, Notes:, Src:TL1ED ]

Rifles
Springfield (.30-06) [ EV:9/5, Cost:200, Av:C, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:5, Notes:, Src:TL1ED ]
M1 Garand (.30-06) [ EV:9/5, Cost:420, Av:C, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:8, Notes:, Src:TL1ED ]
SSG 69 (7.62mm) [ EV:9/5, Cost:450, Av:C, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:5, Notes:, Src:TL1ED ]
Ruger Mini-14 (5.56mm) [ EV:6/3, Cost:270, Av:C, Dmg:D6x7(21), Rng:19/51/0/208/400, Cap:5, Notes:, Src:TL1ED ]
Ruger M-77 (.458 Magnum) [ EV:8/4, Cost:380, Av:C, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:4, Notes:, Src:TL1ED ]
Winchester M94 (.30-30) [ EV:7/4, Cost:155, Av:C, Dmg:D8x6(24), Rng:19/51/0/208/400, Cap:6, Notes:, Src:TL1ED ]
Winchester 9422 (.22 Short) [ EV:5/3, Cost:200, Av:C, Dmg:D6x2(6), Rng:19/51/0/208/400, Cap:18, Notes:, Src:TL1ED ]
Mosin-Nagant (7.62mm) [ EV:9/5, Cost:200, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:5, Notes:, Src:TL1ED ]
Dragunov SVD (7.62mm) [ EV:9/5, Cost:400, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:10, Notes:, Src:TL1ED ]
Sako Sporter (.243) [ EV:7/4, Cost:390, Av:C, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:1, Notes:, Src:TL1ED ]
Browning M78 (6mm Remington) [ EV:8/4, Cost:400, Av:C, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:1, Notes:, Src:TL1ED ]

Auto Rifles
Steyr AUG (5.56mm) [ EV:0/0, Cost:0, Av:U, Dmg:D8x6(24), Rng:48/128/0/520/1000, Cap:30, Notes:, Src:TL1ED ]
FN FAL (.30-06) [ EV:0/0, Cost:0, Av:U, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:20, Notes:, Src:TL1ED ]
AK-47 (7.62mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:30, Notes:, Src:TL1ED ]
H&K G3 (7.62mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:20, Notes:, Src:TL1ED ]
H&K G11 (4.7mm) [ EV:0/0, Cost:0, Av:U, Dmg:D8x6(24), Rng:48/128/0/520/1000, Cap:50, Notes:, Src:TL1ED ]
Galil SAR (5.56mm) [ EV:0/0, Cost:0, Av:U, Dmg:D6x7(21), Rng:48/128/0/520/1000, Cap:35, Notes:, Src:TL1ED ]
.30 BAR (.30-06) [ EV:0/0, Cost:0, Av:U, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:20, Notes:, Src:TL1ED ]
M-14 (7.62mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:20, Notes:, Src:TL1ED ]
M-16 (5.56mm) [ EV:0/0, Cost:0, Av:U, Dmg:D8x6(24), Rng:48/128/0/520/1000, Cap:30, Notes:, Src:TL1ED ]

Shotguns
Remington 870 (12 Guage Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D10x4(20), Rng:19/51/0/208/400, Cap:5, Notes:, Src:TL1ED ]
Ithaca Mag 10 (10 Guage Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D6x7(21), Rng:19/51/0/208/400, Cap:3, Notes:, Src:TL1ED ]
Richland 711 (10 Guage Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D6x7(21), Rng:19/51/0/208/400, Cap:2, Notes:, Src:TL1ED ]
Stevens 150C (.410 Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D10x2(10), Rng:19/51/0/208/400, Cap:3, Notes:, Src:TL1ED ]
FIE "SOB" (12 Guage Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D10x4(20), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Snake Charmer (.410 Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D10x2(10), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
C&H Hammerless (16 Guage Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D4x8(16), Rng:19/51/0/208/400, Cap:2, Notes:, Src:TL1ED ]

Machine Guns
MG-34 (7.92mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x8(40), Rng:48/128/0/520/1000, Cap:50, Notes:, Src:TL1ED ]
Type 96 LMG (6.5mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x7(35), Rng:48/128/0/520/1000, Cap:50, Notes:, Src:TL1ED ]
Maxim Gun (.303) [ EV:0/0, Cost:0, Av:U, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:250, Notes:, Src:TL1ED ]
.30 Cal Browning (.30-06) [ EV:0/0, Cost:0, Av:U, Dmg:D10x6(30), Rng:48/128/0/520/1000, Cap:250, Notes:, Src:TL1ED ]
M2 Browning (.50 Caliber) [ EV:0/0, Cost:0, Av:U, Dmg:D10x10(50), Rng:48/128/0/520/1000, Cap:250, Notes:, Src:TL1ED ]
M60 LMG (7.62mm) [ EV:0/0, Cost:0, Av:U, Dmg:D10x5(25), Rng:48/128/0/520/1000, Cap:250, Notes:, Src:TL1ED ]
XM-214 (5.56mm) [ EV:0/0, Cost:0, Av:U, Dmg:D8x6(24), Rng:48/128/0/520/1000, Cap:1000, Notes:, Src:TL1ED ]

Muzzle Loading Weapons
Hand Cannon (12mm Matchlock Pistol) [ EV:0/0, Cost:0, Av:U, Dmg:D6x3(9), Rng:3/9/16/36/70, Cap:1, Notes:, Src:TL1ED ]
Hand Cannon (10mm Matchlock Pistol) [ EV:0/0, Cost:0, Av:U, Dmg:D4x4(8), Rng:3/9/16/36/70, Cap:3, Notes:, Src:TL1ED ]
Arquebus (12 Guage Slug Matchlock) [ EV:0/0, Cost:0, Av:U, Dmg:D6x5(15), Rng:5/13/0/52/100, Cap:1, Notes:, Src:TL1ED ]
Arquebus (14mm Matchlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D8x3(12), Rng:12/32/0/130/250, Cap:10, Notes:, Src:TL1ED ]
Blunderbuss (16 Guage Slug Flintlock) [ EV:0/0, Cost:0, Av:U, Dmg:D6x5(15), Rng:5/13/0/52/100, Cap:1, Notes:, Src:TL1ED ]
Whaling Gun (16mm Flintlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D10x5(25), Rng:12/32/0/130/250, Cap:1, Notes:, Src:TL1ED ]
Brown Bess (16mm Flintlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D10x4(20), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Kentrucky Rifle (12mm Flintlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D6x6(18), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Fowling Piece (12 Guage Slug Flintlock) [ EV:0/0, Cost:0, Av:U, Dmg:D6x6(18), Rng:5/13/0/52/100, Cap:1, Notes:, Src:TL1ED ]
Hall Carbine (12mm Flintlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D8x4(16), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Sharps 1853 (12mm Flintlock Rifle) [ EV:0/0, Cost:0, Av:U, Dmg:D8x4(16), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Colt 1861 (10mm Percussion Pistol) [ EV:0/0, Cost:0, Av:U, Dmg:D4x5(10), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
Colt Dragoon (10mm Percussion Pistol) [ EV:0/0, Cost:0, Av:U, Dmg:D4x5(10), Rng:12/32/0/130/250, Cap:6, Notes:, Src:TL1ED ]
Pepperbox (8mm Percussion Pistol) [ EV:0/0, Cost:0, Av:U, Dmg:D6x3(9), Rng:3/9/16/36/70, Cap:6, Notes:, Src:TL1ED ]

Ancient Projectile Weapons
Bow 10 (Arrow) [ EV:0/0, Cost:0, Av:C, Dmg:D4x5(10), Rng:12/32/0/130/250, Cap:1, Notes:, Src:TL1ED ]
Bow 12 (Arrow) [ EV:0/0, Cost:0, Av:C, Dmg:D6x5(15), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Bow 14 (Arrow) [ EV:0/0, Cost:0, Av:C, Dmg:D8x5(20), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Crossbow 12 (Bolt) [ EV:0/0, Cost:0, Av:C, Dmg:D6x5(15), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Crossbow 15 (Bolt) [ EV:0/0, Cost:0, Av:C, Dmg:D8x6(24), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Crossbow 18 (Bolt) [ EV:0/0, Cost:0, Av:C, Dmg:D10x6(30), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Crossbow 21 (Bolt) [ EV:0/0, Cost:0, Av:C, Dmg:D10x9(45), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]
Sling (Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D6x3(9), Rng:3/9/16/36/70, Cap:1, Notes:, Src:TL1ED ]
Slingshot (Slug) [ EV:0/0, Cost:0, Av:C, Dmg:D4x2(4), Rng:3/9/16/36/70, Cap:1, Notes:, Src:TL1ED ]
Blowgun (Dart) [ EV:0/0, Cost:0, Av:C, Dmg:D4x2(4), Rng:3/9/16/36/70, Cap:1, Notes:, Src:TL1ED ]
Crossbow 15, Modern (Bolt) [ EV:0/0, Cost:0, Av:C, Dmg:D8x6(24), Rng:19/51/0/208/400, Cap:1, Notes:, Src:TL1ED ]

Designer Notes
The weapons in TimeLords(3G) were developed using the Guns, Guns, Guns(tm) rules. Its probably the most realistic weapon stats out there, since it takes into account real world ballistic information to compute the weapon stats. The damage value (DV) includes an 'average damage' concept which I mapped to Unisystem using the baretta 92S. Several weapons do not match up to the damages in Unisystem, but given the realism of 3G... I'd almost expect that.

Some of the weapons are missing cost & EV, I'll get them in soon, I was getting tired.


Wednesday, July 14, 2010

Conversion, Gurps To Unisystem, Disadvantages

GURPS Disadvantages

Age
Age (18+) [ Cost:-1 ]
Age 0-1 [ Cost:-1 ]
Age 10-11 [ Cost:-1 ]
Age 12-13 [ Cost:-1 ]
Age 14 [ Cost:-1 ]
Age 2 [ Cost:-1 ]
Age 3 [ Cost:-1 ]
Age 4 [ Cost:-1 ]
Age 5 [ Cost:-1 ]
Age 6-7 [ Cost:-1 ]
Age 8-9 [ Cost:-1 ]
Youth (15 years) [ Cost:-1 ]
Youth (16 years) [ Cost:-1 ]
Youth (17 years) [ Cost:-1 ]


Dependant
<=0 point friend [ Cost:-3 ]
<=0 point loved one [ Cost:-6 ]
1-25 point friend [ Cost:-2 ]
1-25 point loved one [ Cost:-5 ]
26-50 point friend [ Cost:-1 ]
26-50 point loved one [ Cost:-2 ]


Enemy
Enemy: 100 pts or 3-5 25 pts [ Cost:-2 ]
Enemy: 20-1000 25 pts or 6-20 100 pts [ Cost:-6 ]
Enemy: 50 points [ Cost:-1 ]
Enemy: 6-20 25 pts or 3-5 100 pts [ Cost:-4 ]
Enemy: utterly formidable group [ Cost:-8 ]
Unknown Enemy: 100 pts or 3-5 25 pts [ Cost:-3 ]
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts [ Cost:-7 ]
Unknown Enemy: 50 points [ Cost:-2 ]
Unknown Enemy: 6-20 25 pts or 3-5 100 pts [ Cost:-5 ]
Unknown Enemy: utterly formidable group [ Cost:-9 ]


Mental
Absent-Mindedness [ Cost:-3 ]
Addiction [ Cost:-1 ]
Alcoholism [ Cost:-3 +-1/extralvl (max levels:2) ]
Amnesia [ Cost:-2 +-3/extralvl (max levels:2) ]
Bad Temper [ Cost:-2 ]
Berserk [ Cost:-3 ]
Bloodlust [ Cost:-2 ]
Bully [ Cost:-2 ]
Callous [ Cost:-1 ]
Cannot Harm Innocents [ Cost:-2 ]
Cannot Learn [ Cost:-6 ]
Charitable [ Cost:-3 ]
Chronic Depression [ Cost:-3 +-1/extralvl (max levels:5) ]
Chummy [ Cost:-1 ]
Clueless [ Cost:-2 ]
Code of Honor [ Cost:-1 +-1/extralvl (max levels:3) ]
Combat Paralysis [ Cost:-3 ]
Compulsive Behaviour [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Carousing [ Cost:-1 +-1/extralvl (max levels:2) ]
Compulsive Gambling [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Generousity [ Cost:-1 ]
Compulsive Lying [ Cost:-3 ]
Compulsive Spending [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Vowing [ Cost:-1 ]
Confused [ Cost:-2 ]
Cowardice [ Cost:-2 ]
Curious [ Cost:-1 +-1/extralvl (max levels:3) ]
Delusion [ Cost:-1 +-1/extralvl (max levels:3) ]
Disciplines of Faith: Asceticism [ Cost:-3 ]
Disciplines of Faith: Iconism [ Cost:-2 ]
Disciplines of Faith: Monasticism [ Cost:-2 ]
Disciplines of Faith: Mysticism [ Cost:-2 ]
Disciplines of Faith: Ritualism [ Cost:-1 ]
Dyslexia [ Cost:-1 ]
Easy to Read [ Cost:-2 ]
Edgy [ Cost:-1 ]
Extravagence [ Cost:-2 ]
Extreme Fanaticism [ Cost:-6 ]
Fanaticism [ Cost:-3 ]
Flashbacks [ Cost:-1 +-1/extralvl (max levels:4) ]
Glory Hound [ Cost:-3 ]
Gluttony [ Cost:-1 ]
Greed [ Cost:-3 ]
Gregarious [ Cost:-2 ]
Guilt Complex [ Cost:-1 ]
Gullibility [ Cost:-2 ]
Hidebound [ Cost:-1 ]
Honesty [ Cost:-2 ]
Impulsiveness [ Cost:-2 ]
Incurious [ Cost:-1 ]
Indecisive [ Cost:-2 ]
Insomniac [ Cost:-2 ]
Insomniac: severe [ Cost:-3 ]
Intolerance [ Cost:-1 +-1/extralvl (max levels:2) ]
Jealousy [ Cost:-2 ]
Killjoy [ Cost:-3 ]
Kleptomania [ Cost:-3 ]
Laziness [ Cost:-2 ]
Lecherousness [ Cost:-3 ]
Loner [ Cost:-1 ]
Lover's Distraction [ Cost:-3 ]
Low Empathy [ Cost:-3 ]
Low Self-Image [ Cost:-2 ]
Lunacy [ Cost:-2 ]
Manic-depressive [ Cost:-4 ]
Megalomania [ Cost:-2 ]
Miserliness [ Cost:-2 ]
Nightmares [ Cost:-1 ]
No Sense of Humor [ Cost:-2 ]
Non-Iconographic [ Cost:-2 ]
Obdurate [ Cost:-2 ]
Oblivious [ Cost:-1 ]
Obsession [ Cost:-1 +-1/extralvl (max levels:3) ]
On the Edge [ Cost:-3 ]
Overconfidence [ Cost:-2 ]
Pacifism [ Cost:-3 +-3/extralvl (max levels:2) ]
Pacifism: Cannot Kill [ Cost:-3 ]
Pacifism: Self-defense [ Cost:-3 ]
Pacifism: Total [ Cost:-6 ]
Paranoia [ Cost:-2 ]
Post Combat Shakes [ Cost:-1 ]
Prefrontal Lobotomy [ Cost:-3 ]
Pyromania [ Cost:-1 ]
Reclusive [ Cost:-2 ]
Sadism [ Cost:-3 ]
Self-Centered [ Cost:-2 ]
Selfish [ Cost:-1 ]
Selfless [ Cost:-2 ]
Sense of Duty [ Cost:-1 +-1/extralvl (max levels:4) ]
Sense of Duty (All Humanity) [ Cost:-3 ]
Sense of Duty (All Life) [ Cost:-4 ]
Sense of Duty (Companions) [ Cost:-1 ]
Sense of Duty (Employer) [ Cost:-2 ]
Sense of Duty (Everyone You Know) [ Cost:-2 ]
Sense of Duty (Nation) [ Cost:-2 ]
Short Attention Span [ Cost:-2 ]
Shyness: Crippling [ Cost:-3 ]
Shyness: Mild [ Cost:-1 ]
Shyness: Severe [ Cost:-2 ]
Slave Mentality [ Cost:-8 ]
Solipsist [ Cost:-2 ]
Split Personality (Different) [ Cost:-3 ]
Split Personality (Partially Same) [ Cost:-2 ]
Split Personality (Same) [ Cost:-2 ]
Unluckiness [ Cost:-2 ]
Vengeful [ Cost:-2 ]
Voices [ Cost:-1 +-1/extralvl (max levels:3) ]
Weak Will [ Cost:-2 +-2/extralvl (max levels:10) ]
Workaholic [ Cost:-1 ]
Xenophilia [ Cost:-1 +-2/extralvl (max levels:2) ]
Stubbornness [ Cost:-1 ]
Trickster [ Cost:-3 ]
Truthfulness [ Cost:-1 ]

Phobia
Acrophobia (Heights) [ Cost:-2 ]
Acrophobia: severe (Heights) [ Cost:-4 ]
Agoraphobia (Open Spaces) [ Cost:-2 ]
Agoraphobia: severe (Open Spaces) [ Cost:-4 ]
Aichmophobia (Sharp Things) [ Cost:-3 ]
Aichmophobia: severe (Sharp Things) [ Cost:-6 ]
Ailurophobia (cats) [ Cost:-1 ]
Ailurophobia: severe (cats) [ Cost:-2 ]
Arachnophobia (spiders) [ Cost:-1 ]
Arachnophobia: severe (spiders) [ Cost:-2 ]
Autophobia (being alone) [ Cost:-3 ]
Autophobia: severe (being alone) [ Cost:-6 ]
Brontophobia (Loud Noises) [ Cost:-2 ]
Brontophobia: severe (Loud Noises) [ Cost:-4 ]
Claustrophobia (Enclosed Places) [ Cost:-3 ]
Claustrophobia: severe (Enclosed Places) [ Cost:-6 ]
Cynophobia (dogs) [ Cost:-1 ]
Cynophobia: severe (dogs) [ Cost:-2 ]
Demophobia (Crowds) [ Cost:-3 ]
Demophobia: severe (Crowds) [ Cost:-6 ]
Entomophobia (Insects) [ Cost:-2 ]
Entomophobia: severe (Insects) [ Cost:-4 ]
Hemophobia (blood) [ Cost:-2 ]
Hemophobia: severe (blood) [ Cost:-4 ]
Hoplophobia (Weapons) [ Cost:-4 ]
Hoplophobia: severe (Weapons) [ Cost:-8 ]
Musophobia (rodents) [ Cost:-1 ]
Musophobia: severe (rodents) [ Cost:-2 ]
Necrophobia (Death) [ Cost:-2 ]
Necrophobia: severe (Death) [ Cost:-4 ]
Ophiophobia (Reptiles) [ Cost:-2 ]
Ophiophobia: severe (Reptiles) [ Cost:-4 ]
Pyrophobia (Fire) [ Cost:-2 ]
Pyrophobia: severe (Fire) [ Cost:-4 ]
Rupophobia (Dirt) [ Cost:-2 ]
Rupophobia: severe (Dirt) [ Cost:-4 ]
Scotophobia (Darkness) [ Cost:-3 ]
Scotophobia: severe (Darkness) [ Cost:-6 ]
Squeamishness [ Cost:-2 ]
Squeamishness: severe [ Cost:-4 ]
Technophobia (Machinery) [ Cost:-1 ]
Technophobia: severe (Machinery) [ Cost:-2 ]
Teratophobia (Monsters) [ Cost:-3 ]
Teratophobia: severe (Monsters) [ Cost:-6 ]
Thalassophobia (Oceans) [ Cost:-2 ]
Thalassophobia: severe (Oceans) [ Cost:-4 ]
Triskadekaphobia (#13) [ Cost:-1 ]
Triskadekaphobia: severe (#13) [ Cost:-2 ]
Xenophobia (Strange Things) [ Cost:-3 ]
Xenophobia: severe (Strange Things) [ Cost:-6 ]

Physical
Albinism [ Cost:-2 ]
Appearance: Hideous [ Cost:-4 ]
Appearance: Horrific [ Cost:-6 ]
Appearance: Monstrous [ Cost:-5 ]
Appearance: Ugly [ Cost:-2 ]
Appearance: Unattractive [ Cost:-1 ]
Bad Back [ Cost:-3 +-2/extralvl (max levels:2) ]
Bad Sight: Farsighted [ Cost:-5 ]
Bad Sight: Farsighted (correctable) [ Cost:-2 ]
Bad Sight: Nearsighted [ Cost:-5 ]
Bad Sight: Nearsighted (correctable) [ Cost:-2 ]
Bad Smell [ Cost:-2 ]
Blindness [ Cost:-10 ]
Color Blindness [ Cost:-2 ]
Deafness [ Cost:-4 ]
Delicate Metabolism [ Cost:-4 ]
Disturbing Voice [ Cost:-2 ]
Dwarfism [ Cost:-3 ]
Epilepsy [ Cost:-6 ]
Eunuch [ Cost:-1 ]
Extra Sleep [ Cost:-1 +-1/extralvl (max levels:4) ]
Fat: +50% [ Cost:-2 ]
Fat: double [ Cost:-4 ]
Fat: Overweight [ Cost:-1 ]
Gigantism [ Cost:-2 ]
Hard of Hearing [ Cost:-2 ]
Hemophilia [ Cost:-6 ]
Hunchback [ Cost:-2 ]
Insomniac [ Cost:-2 +-1/extralvl (max levels:2) ]
Klutz [ Cost:-1 +-2/extralvl (max levels:2) ]
Lame: Crippled Leg [ Cost:-3 ]
Lame: No Legs [ Cost:-7 ]
Lame: One Leg [ Cost:-5 ]
Light Sleeper [ Cost:-1 ]
Low Pain Threshold [ Cost:-2 ]
Migraine [ Cost:-1 +-1/extralvl (max levels:4) ]
Missing Digit [ Cost:-1 ]
Missing Thumb [ Cost:-1 ]
Mute [ Cost:-5 ]
Night Blindness [ Cost:-2 ]
No Depth Perception [ Cost:-2 ]
No Sense of Smell or Taste [ Cost:-1 ]
One Arm [ Cost:-4 ]
One Eye [ Cost:-3 ]
One Hand [ Cost:-3 ]
Quadriplegic [ Cost:-10 ]
Reduced Hit Points [ Cost:-1 +-1/extralvl (max levels:4) ]
Reduced Manual Dexterity [ Cost:-1 +-1/extralvl (max levels:5) ]
Reduced Move [ Cost:-1 +-1/extralvl (max levels:5) ]
Scalped [ Cost:-1 ]
Skinny [ Cost:-1 ]
Sleepwalker [ Cost:-1 ]
Slow Healing [ Cost:-1 ]
Social Disease [ Cost:-1 ]
Sterile [ Cost:-1 ]
Stuttering [ Cost:-2 ]
Susceptibility to Posion [ Cost:-1 ]
Tourette's Syndrome [ Cost:-3 +-3/extralvl (max levels:2) ]
Unfit [ Cost:-1 ]
Unnatural Feature [ Cost:-1 +-1/extralvl (max levels:5) ]
Very Unfit [ Cost:-2 ]
Weak Immune System [ Cost:-6 ]

Reputation
Bad Reputation [ Cost:-1 +-1/extralvl (max levels:4) ]
Second Bad Reputation [ Cost:-1 +-1/extralvl (max levels:4) ]

Social
Disowned [ Cost:-1 +-2/extralvl (max levels:2) ]
Duty [ Cost:-1 ]
Ecommunicated [ Cost:-1 +-1/extralvl (max levels:2) ]
Extremely Hazardous Duty [ Cost:-4 ]
Low Status [ Cost:-1 +-1/extralvl (max levels:4) ]
Mistaken Identity [ Cost:-1 ]
Odious Personal Habit [ Cost:-1 +-1/extralvl (max levels:3) ]
Primitive [ Cost:-1 +-1/extralvl (max levels:10) ]
Secret: Imprisonment or Exile [ Cost:-4 ]
Secret: Possible Death [ Cost:-6 ]
Secret: Serious Embarrassment [ Cost:-1 ]
Secret: Utter Rejection [ Cost:-2 ]
Social Stigma [ Cost:-1 +-1/extralvl (max levels:4) ]
Social Stigma: 2nd Class Citizen [ Cost:-1 ]
Social Stigma: Barbarian [ Cost:-3 ]
Social Stigma: Expendable Property [ Cost:-4 ]
Social Stigma: Minority Group [ Cost:-2 ]
Social Stigma: Outsider [ Cost:-3 ]
Social Stigma: Valuable Property [ Cost:-2 ]
Uneducated [ Cost:-1 ]
Vow [ Cost:-1 +-1/extralvl (max levels:3) ]
Wealth (temporary): Dead Broke [ Cost:-2 ]
Wealth (temporary): Poor [ Cost:-1 ]
Wealth (temporary): Struggling [ Cost:-1 ]
Wealth: Dead Broke [ Cost:-5 ]
Wealth: Poor [ Cost:-3 ]
Wealth: Struggling [ Cost:-2 ]

Conversion, Gurps To Unisystem, Advantages

GURPS Advantages

Ally
Ally: Group (21-100 100 pt. people) [ Cost:8 ]
Ally: Group (21-100 75 pt. people) [ Cost:6 ]
Ally: Group (2-5 100 pt. people) [ Cost:4 ]
Ally: Group (2-5 75 pt. people) [ Cost:2 ]
Ally: Group (6-20 100 pt. people) [ Cost:6 ]
Ally: Group (6-20 75 pt. people) [ Cost:4 ]
Ally: Person (100) [ Cost:1 ]
Ally: Person (150) [ Cost:2 ]
Ally: Person (200) [ Cost:3 ]
Ally: Unwilling Group (21-100 100 pt. people) [ Cost:6 ]
Ally: Unwilling Group (21-100 125 pt. people) [ Cost:8 ]
Ally: Unwilling Group (2-5 100 pt. people) [ Cost:2 ]
Ally: Unwilling Group (2-5 125 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 100 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 125 pt. people) [ Cost:6 ]
Ally: Unwilling Person (125) [ Cost:1 ]
Ally: Unwilling Person (175) [ Cost:2 ]
Ally: Unwilling Person (225) [ Cost:3 ]

Contacts
Contact: "connected" street [ Cost:1 ]
Contact: "unconnected" street [ Cost:1 ]
Contact: business accountant [ Cost:1 ]
Contact: business flunky [ Cost:1 ]
Contact: business president [ Cost:1 ]
Contact: business secretary [ Cost:1 ]
Contact: military NCO [ Cost:1 ]
Contact: military officer [ Cost:1 ]
Contact: military private [ Cost:1 ]
Contact: military senior officer [ Cost:1 ]
Contact: police cop [ Cost:1 ]
Contact: police detective [ Cost:1 ]
Contact: police officer [ Cost:1 ]
Contact: police senior officer [ Cost:1 ]

Mental
3D Spatial Sense [ Cost:2 ]
Absolute Direction [ Cost:1 ]
Absolute Timing [ Cost:1 ]
Alertness [ Cost:1 +1/extralvl (max levels:10) ]
Animal Empathy [ Cost:1 ]
Autotrance [ Cost:2 ]
Charisma [ Cost:1 +1/extralvl (max levels:10) ]
Collected [ Cost:1 ]
Common Sense [ Cost:2 ]
Composed [ Cost:1 ]
Cool [ Cost:1 ]
Cultural Adaptability [ Cost:5 ]
Danger Sense [ Cost:3 ]
Daredevil [ Cost:3 ]
Eidetic Memory [ Cost:6 ]
Eidetic Memory: photographic [ Cost:12 ]
Empathy [ Cost:3 ]
Fashion Sense [ Cost:1 ]
Fearlessness [ Cost:1 ]
Gadgeteer [ Cost:5 ]
High Pain Threshold [ Cost:2 ]
Higher Purpose [ Cost:2 ]
Imperturbable [ Cost:2 ]
Intuition [ Cost:3 ]
Language Talent [ Cost:1 +1/extralvl (max levels:10) ]
Lightning Calculator [ Cost:1 ]
Luck 1 hour [ Cost:3 ]
Luck 2 hour [ Cost:6 ]
Luck 6 hour [ Cost:12 ]
Mathematical Ability [ Cost:2 ]
Musical Ability [ Cost:1 +1/extralvl (max levels:10) ]
Plant Empathy [ Cost:1 ]
Rapier Wit [ Cost:1 ]
Sensitivity [ Cost:1 ]
Single Minded [ Cost:1 ]
Strong Will [ Cost:1 +1/extralvl (max levels:10) ]
Unfazeable [ Cost:3 ]
Versatile [ Cost:1 ]

Patrons
Patron: National Government [ Cost:6 ]
Patron: Person (150+) [ Cost:2 ]
Patron: Person (200+) [ Cost:3 ]
Patron: Powerful Organization [ Cost:3 ]
Patron: Very Powerful Org [ Cost:5 ]

Physical
Acute Hearing [ Cost:1 +1/extralvl (max levels:10) ]
Acute Taste and Smell [ Cost:1 +1/extralvl (max levels:10) ]
Acute Vision [ Cost:1 +1/extralvl (max levels:10) ]
Alcohol Tolerance [ Cost:1 ]
Ambidexterity [ Cost:2 ]
Appearance: Attractive [ Cost:1 ]
Appearance: Handsome [ Cost:3 ]
Appearance: Very Handsome [ Cost:5 ]
Breath Holding [ Cost:1 +1/extralvl (max levels:2) ]
Combat Reflexes [ Cost:3 ]
Deep Sleeper [ Cost:1 ]
Disease-Resistant [ Cost:1 ]
Double Jointed [ Cost:1 ]
Extra Fatigue [ Cost:1 +1/extralvl (max levels:4) ]
Extra Hit Points [ Cost:1 +1/extralvl (max levels:4) ]
Fit [ Cost:1 ]
Immunity to Disease [ Cost:2 ]
Less Sleep [ Cost:1 +1/extralvl (max levels:5) ]
Light Hangover [ Cost:1 ]
Longevity [ Cost:8 ]
Manual Dexterity [ Cost:1 +1/extralvl (max levels:5) ]
Night Vision [ Cost:2 ]
No Hangover [ Cost:1 ]
Peripheral Vision [ Cost:3 ]
Rapid Healing [ Cost:1 ]
Resistant to Poison [ Cost:1 ]
Strong Digestion [ Cost:2 ]
Toughness [ Cost:2 +3/extralvl (max levels:2) ]
Very Fit [ Cost:3 ]
Very Rapid Healing [ Cost:3 ]
Voice [ Cost:2 ]

Reputation
Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Second Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]

Social
"Courtesy" Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
Administrative Rank [ Cost:1 +1/extralvl (max levels:6) ]
Bardic Immunity [ Cost:2 ]
Claim to Hospitality: large group [ Cost:2 ]
Claim to Hospitality: one family [ Cost:1 ]
Claim to Hospitality: one friend [ Cost:1 ]
Claim to Hospitality: small group [ Cost:1 ]
Clerical Investment [ Cost:1 ]
Diplomatic Immunity [ Cost:4 ]
Heir [ Cost:1 ]
Legal Enforcement Powers: local [ Cost:1 ]
Legal Enforcement Powers: national [ Cost:2 ]
Legal Enforcement Powers: unlimited [ Cost:3 ]
Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
One Month's Pay [ Cost:1 +1/extralvl (max levels:99) ]
Pious [ Cost:1 ]
Sanctity [ Cost:1 ]
Status [ Cost:1 +1/extralvl (max levels:8) ]
Tenure [ Cost:1 ]
Unusual Background [ Cost:1 +1/extralvl (max levels:10) ]
Wealth: Comfortable [ Cost:2 ]
Wealth: Filthy Rich [ Cost:10 ]
Wealth: Very Wealthy [ Cost:6 ]
Wealth: Wealthy [ Cost:4 ]