Friday, July 2, 2010

Converting Shadowrun to Unisystem, Weapons

Shadowrun Weapons

Ranged, Hold-Out Pistols
Cavalier Scout [ Rng:3/10/20/60/120, Dmg:D4x3(6), Mode:SA, Cap:7(clip), EV:2/1, Cost:600, Avail:R, Src:CC ]
Morrissey Elan [ Rng:3/10/20/60/120, Dmg:D4x3(6), Mode:SA, Cap:5(clip), EV:2/1, Cost:500, Avail:U, Src:CC ]
Raecor Sting [ Rng:3/10/20/60/120, Dmg:D6x3(9){Flechette}, Mode:SS, Cap:5(clip), EV:2/1, Cost:375, Avail:R, Src:CC ]
Streetline Special [ Rng:3/10/20/60/120, Dmg:D4x3(6), Mode:SS, Cap:6(clip), EV:2/1, Cost:100, Avail:C, Src:CC ]
Tiffani Needler [ Rng:3/10/20/60/120, Dmg:D6x3(9){Flechette}, Mode:SA, Cap:4(clip), EV:2/1, Cost:650, Avail:U, Src:CC ]
Tiffani Self-Defender [ Rng:3/10/20/60/120, Dmg:D4x3(6), Mode:SS, Cap:4(clip), EV:2/1, Cost:450, Avail:C, Src:CC ]
Walther Palm Pistol [ Rng:3/10/20/60/120, Dmg:D4x3(6), Mode:SS, Cap:2(break), EV:2/1, Cost:200, Avail:C, Src:CC ]

Ranged, Light Pistols
Ares Light Fire 70 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:16(clip), EV:2/1, Cost:475, Avail:C, Src:CC ]
Beretta 101T [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:12(clip), EV:4/2, Cost:350, Avail:C, Src:CC ]
Beretta 200ST [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/BF, Cap:26(clip), EV:7/3, Cost:750, Avail:C, Src:CC ]
Ceska vz/120 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:18(clip), EV:4/2, Cost:500, Avail:C, Src:CC ]
Colt American L36 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:11(clip), EV:4/2, Cost:350, Avail:C, Src:CC ]
Colt Asp [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:6(cylindar), EV:4/2, Cost:200, Avail:C, Src:CC ]
Executive Action [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/BF, Cap:24(clip), EV:4/2, Cost:1150, Avail:R, Src:CC ]
Fichetti Security 500 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:12(clip), EV:4/2, Cost:400, Avail:C, Src:CC ]
Fichetti Security 500a [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:25(clip), EV:4/2, Cost:550, Avail:C, Src:CC ]
Hammerli Model 610S [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:6(clip), EV:7/3, Cost:1300, Avail:U, Src:CC ]
SA Puzzler [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:12(clip), EV:2/1, Cost:900, Avail:R, Src:CC ]
Seco LD-120 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:12(clip), EV:4/2, Cost:400, Avail:C, Src:CC ]
Taurus Multi-6 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/SS, Cap:6(cylindar), EV:4/2, Cost:500, Avail:C, Src:CC ]
Taurus Multi-6 [ Rng:3/10/20/60/120, Dmg:D6x5(15), Mode:SA/SS, Cap:6(cylindar), EV:4/2, Cost:500, Avail:C, Src:CC ]
Walther PB-120 [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA, Cap:10(15)(clip), EV:2/1, Cost:700, Avail:U, Src:CC ]

Ranged, Machine Pistols
Ares Crusader [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/BF, Cap:40(clip), EV:9/4, Cost:950, Avail:C, Src:CC ]
Ceska Black Scorpian [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/BF, Cap:35(clip), EV:9/4, Cost:850, Avail:C, Src:CC ]
Steyr TMP [ Rng:3/10/20/60/120, Dmg:D4x4(8), Mode:SA/BF/FA, Cap:30(clip), EV:7/3, Cost:900, Avail:U, Src:CC ]

Ranged, Heavy Pistols
Ares Predator [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:15(clip), EV:7/3, Cost:450, Avail:C, Src:CC ]
Ares Predator II [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:15(clip), EV:7/3, Cost:550, Avail:C, Src:CC ]
Ares Predator III [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:15(clip), EV:7/3, Cost:650, Avail:C, Src:CC ]
Ares Viper Slivergun [ Rng:4/15/30/90/180, Dmg:D8x6(24){Flechette}, Mode:SA/BF, Cap:30(clip), EV:7/3, Cost:600, Avail:C, Src:CC ]
Browning Max-Power [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:10(clip), EV:7/3, Cost:450, Avail:C, Src:CC ]
Browning Ultra-Power [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:10(clip), EV:7/3, Cost:525, Avail:C, Src:CC ]
Cavalier Deputy [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:7(cylindar), EV:7/3, Cost:300, Avail:C, Src:CC ]
Colt Manhunter [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:16(clip), EV:7/3, Cost:425, Avail:C, Src:CC ]
Elchiro Hatamoto II [ Rng:4/15/30/90/180, Dmg:D8x5(20), Mode:SS, Cap:1(magazine), EV:7/3, Cost:1200, Avail:R, Src:CC ]
FN 5-7C [ Rng:4/15/30/90/180, Dmg:D4x4(8), Mode:SA/BF, Cap:20(clip), EV:7/3, Cost:700, Avail:R, Src:CC ]
Morrissey Alta [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:12(clip), EV:4/2, Cost:1200, Avail:U, Src:CC ]
Morrissey Elite [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:5(clip), EV:4/2, Cost:550, Avail:U, Src:CC ]
Remington Roomsweeper [ Rng:4/15/30/90/180, Dmg:D8x6(24){Flechette}, Mode:SA, Cap:8(magazine), EV:7/3, Cost:300, Avail:C, Src:CC ]
Ruger Super Warhawk [ Rng:4/15/30/90/180, Dmg:D6x7(21), Mode:SS, Cap:6(cylindar), EV:7/3, Cost:300, Avail:C, Src:CC ]
Ruger Thunderbolt [ Rng:4/15/30/90/180, Dmg:D8x8(32), Mode:BF, Cap:12(clip), EV:7/3, Cost:1000, Avail:R, Src:CC ]
Savalette Guardian [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA/BF, Cap:12(clip), EV:9/4, Cost:900, Avail:U, Src:CC ]
WW Infiltrator [ Rng:4/15/30/90/180, Dmg:D6x6(18), Mode:SA, Cap:15(clip), EV:7/3, Cost:1200, Avail:R, Src:CC ]

Ranged, Taser Weapons
Defiance Super Shock [ Rng:3/10/20/60/120, Dmg:D8x7(28){Stun}, Mode:SA, Cap:4(magazine), EV:7/3, Cost:1000, Avail:C, Src:CC ]
Yamaha Pulsar [ Rng:3/10/20/60/120, Dmg:D10x5(25){Stun}, Mode:SA, Cap:4(magazine), EV:7/3, Cost:1350, Avail:R, Src:CC ]

Ranged, SMG
AK-97 SMG/Carbine [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:30(clip), EV:11/5, Cost:800, Avail:C, Src:CC ]
Beretta Model 70 [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:BF/FA, Cap:35(clip), EV:9/4, Cost:900, Avail:C, Src:CC ]
Colt Cobra TZ-110 [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:32(clip), EV:9/4, Cost:800, Avail:U, Src:CC ]
Colt Cobra TZ-115 [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:32(clip), EV:9/4, Cost:750, Avail:U, Src:CC ]
Colt Cobra TZ-118 [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:32(clip), EV:9/4, Cost:850, Avail:U, Src:CC ]
Colt Water Carbine [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF, Cap:30(clip), EV:9/4, Cost:1000, Avail:C, Src:CC ]
Heckler & Koch HK227 [ Rng:3/15/30/100/200, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:28(clip), EV:11/5, Cost:1500, Avail:C, Src:CC ]
HK227-S [ Rng:3/15/30/100/200, Dmg:D6x5(15), Mode:SA/BF, Cap:28(clip), EV:9/4, Cost:1200, Avail:R, Src:CC ]
HK MP-5 TX [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:20(clip), EV:9/4, Cost:850, Avail:C, Src:CC ]
Ingram Smartgun [ Rng:3/15/30/100/200, Dmg:D6x5(15), Mode:BF/FA, Cap:32(clip), EV:9/4, Cost:950, Avail:C, Src:CC ]
Ingram SuperMach 100 (SC) [ Rng:3/15/30/100/200, Dmg:D4x4(8), Mode:SA/BF/FA, Cap:40(clip), EV:9/4, Cost:850, Avail:R, Src:CC ]
Ingram SuperMach 100 (EC) [ Rng:3/15/30/100/200, Dmg:D4x4(8), Mode:SA/BF/FA, Cap:60(clip), EV:9/4, Cost:875, Avail:R, Src:CC ]
Ingram Warrior-10 [ Rng:3/15/30/100/200, Dmg:D6x5(15), Mode:SA/BF, Cap:30(clip), EV:9/4, Cost:650, Avail:C, Src:CC ]
Sandler TMP [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:BF/FA, Cap:20(clip), EV:9/4, Cost:500, Avail:C, Src:CC ]
SCK Model 100 [ Rng:3/15/30/100/200, Dmg:D6x5(15), Mode:SA/BF, Cap:30(clip), EV:11/5, Cost:1000, Avail:C, Src:CC ]
Uzi III [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:BF, Cap:24(clip), EV:7/3, Cost:600, Avail:C, Src:CC ]

Ranged, Sporting Rifles
Remington 750 [ Rng:10/50/150/600/1000, Dmg:D8x5(20), Mode:SA, Cap:5(magazine), EV:9/4, Cost:600, Avail:C, Src:CC ]
Remington 950 [ Rng:10/50/150/600/1000, Dmg:D8x6(24), Mode:SA, Cap:5(magazine), EV:11/5, Cost:800, Avail:C, Src:CC ]
Ruger 100 [ Rng:10/50/150/600/1000, Dmg:D8x5(20), Mode:SA, Cap:5(magazine), EV:9/4, Cost:1300, Avail:C, Src:CC ]

Ranged, Sniper Rifles
Barret Model 121 [ Rng:15/75/250/1200/5000, Dmg:D10x9(45), Mode:SA, Cap:14(clip), EV:24/11, Cost:4800, Avail:R, Src:CC ]
Ranger Arms SM-3 [ Rng:15/75/250/1200/5000, Dmg:D8x9(36), Mode:SA, Cap:6(magazine), EV:11/5, Cost:4000, Avail:R, Src:CC ]
Walther MA-2100 [ Rng:15/75/250/1200/5000, Dmg:D8x9(36), Mode:SA, Cap:10(magazine), EV:11/5, Cost:6500, Avail:R, Src:CC ]

Ranged, Assault Rifles
Ares Alpha [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:42(clip), EV:13/6, Cost:2000, Avail:U, Src:CC ]
Ares Alpha, Gernade Launcher [ Rng:5/50/100/200/300, Dmg:(by type){Gernade}, Mode:SS, Cap:8(magazine), EV:2/1, Cost:0, Avail:U, Src:CC ]
Ares HVAR [ Rng:10/50/150/600/1000, Dmg:D6x4(12), Mode:SA/BF/FA, Cap:50(clip), EV:13/6, Cost:3200, Avail:R, Src:CC ]
AK-97 [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:38(clip), EV:11/5, Cost:700, Avail:C, Src:CC ]
AK-98 [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:38(clip), EV:15/7, Cost:2500, Avail:U, Src:CC ]
Colt M22A2 [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:40(clip), EV:11/5, Cost:1600, Avail:C, Src:CC ]
Colt M22A2, Gernade Launcher [ Rng:5/50/100/200/300, Dmg:(by type){Gernade}, Mode:SS, Cap:6(magazine), EV:2/1, Cost:0, Avail:C, Src:CC ]
Colt M-23 [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:40(clip), EV:11/5, Cost:950, Avail:U, Src:CC ]
FN HAR [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:35(clip), EV:11/5, Cost:1200, Avail:C, Src:CC ]
HK G12A3z [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:32(clip), EV:13/6, Cost:2200, Avail:U, Src:CC ]
HK G38, Assault Rifle [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:30(clip), EV:9/4, Cost:4000, Avail:R, Src:CC ]
HK G38, Carbine Rifle [ Rng:10/50/150/600/1000, Dmg:D8x5(20), Mode:SA/BF, Cap:30(clip), EV:11/5, Cost:4000, Avail:R, Src:CC ]
HK G38, LMG [ Rng:10/100/300/1000/3000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:30(clip), EV:11/5, Cost:4000, Avail:R, Src:CC ]
HK G38, LMG, With Drum [ Rng:10/100/300/1000/3000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:100(clip), EV:13/6, Cost:4050, Avail:R, Src:CC ]
Semopal vz/88V [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:35(clip), EV:13/6, Cost:1800, Avail:C, Src:CC ]
Steyr AUG-CSL, Assault Rifle [ Rng:10/50/150/600/1000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:40(clip), EV:11/5, Cost:4500, Avail:R, Src:CC ]
Steyr AUG-CSL, Carbine Rifle [ Rng:10/50/150/600/1000, Dmg:D8x5(20), Mode:SA/BF, Cap:40(clip), EV:9/4, Cost:4500, Avail:R, Src:CC ]
Steyr AUG-CSL, SMG [ Rng:3/15/30/100/200, Dmg:D6x4(12), Mode:SA/BF, Cap:40(clip), EV:9/4, Cost:4500, Avail:R, Src:CC ]
Steyr AUG-CSL, LMG [ Rng:10/100/300/1000/3000, Dmg:D6x5(15), Mode:SA/BF/FA, Cap:40(clip), EV:13/6, Cost:4500, Avail:R, Src:CC ]

Ranged, Shotguns
Defiance T-250 [ Rng:5/50/100/200/300, Dmg:D8x7(28), Mode:SA, Cap:5(magazine), EV:9/4, Cost:500, Avail:C, Src:CC ]
Enfield AS-7 [ Rng:5/50/100/200/300, Dmg:D8x5(20), Mode:SA/BF, Cap:10(clip), EV:11/5, Cost:1000, Avail:U, Src:CC ]
Franchi SPAS-22 [ Rng:5/50/100/200/300, Dmg:D8x7(28), Mode:SA/BF, Cap:10(magazine), EV:11/5, Cost:1000, Avail:U, Src:CC ]
Mossberg CMDT [ Rng:5/50/100/200/300, Dmg:D8x6(24), Mode:SA/BF, Cap:8(clip), EV:11/5, Cost:1000, Avail:U, Src:CC ]
Mossberg SM-CMDT [ Rng:5/50/100/200/300, Dmg:D8x6(24), Mode:SA/BF, Cap:8(clip), EV:11/5, Cost:1500, Avail:R, Src:CC ]
Remington 990 [ Rng:5/50/100/200/300, Dmg:D8x5(20), Mode:SA, Cap:8(magazine), EV:11/5, Cost:650, Avail:C, Src:CC ]
Remington 990, Flechette [ Rng:5/50/100/200/300, Dmg:D8x7(28){Flechette}, Mode:SA, Cap:8(magazine), EV:11/5, Cost:650, Avail:C, Src:CC ]
Street Sweeper [ Rng:5/50/100/200/300, Dmg:D8x7(28){Flechette}, Mode:SS, Cap:1(break), EV:9/4, Cost:200, Avail:C, Src:CC ]

Ranged, Flamethrowers
Flamethrower [ Rng:30/40/50/60/65, Dmg:D6x5(15){Flame}, Mode:SS, Cap:10, EV:48/22, Cost:1000, Avail:R, Src:CC ]
Shiawase Blazer [ Rng:30/40/50/60/65, Dmg:D6x4(12){Flame}, Mode:SS, Cap:4, EV:15/7, Cost:750, Avail:R, Src:CC ]

Ranged, Laster Weapons
Ares MP Heavy Laser Plus [ Rng:10/70/200/800/1200, Dmg:D6x12(36){Energy}, Mode:SA, Cap:50(battery pack), EV:101/46, Cost:302000, Avail:R, Src:CC ]
Ares Laser III [ Rng:10/70/200/800/1200, Dmg:D6x10(30){Energy}, Mode:SA, Cap:20(hip battery), EV:51/23, Cost:120500, Avail:R, Src:CC ]
Ares Redline [ Rng:10/70/200/800/1200, Dmg:D6x8(24){Energy}, Mode:SA, Cap:10(battery clip), EV:15/7, Cost:75250, Avail:R, Src:CC ]


For description of weapons and more specifics, please see the original source documentation. All I'm handling is the #'s here. :)

Source=CC (Shadowrun 3rd ed, Canon Companion)

Design Notes
Often, when converting weapons, I try to use a simple formula to mass convert items. In this case:

Dice: L=D4,M=D6,S=D8,D=D10
Multiplier: Power Level / 1.5 (n)

So basically... 9M =D6x6(18) . I'm sure in some cases its off, but overall it seemed to fit. The weapons are 'slightly' more powerful then their 21st century counterparts, which makes logical sense to me.

Availability was based on the Shadowrun Availability roll (<6> 8 = Rare, everything else is Uncommon)

Range was based on the weapon type, just like in AFMBE.

Type ::: Ranges
Hold Out ::: 3/10/20/60/120
Light ::: 3/10/20/60/120
Heavy ::: 4/15/30/90/180
Assault ::: 10/50/150/600/1000
Sporting ::: 10/50/150/600/1000
Sniper ::: 15/75/250/1200/5000
Shotgun ::: 5/50/100/200/300
SMG ::: 3/15/30/100/200
LMG ::: 10/100/300/1000/3000
MMG ::: 10/150/300/1000/4000
HMG ::: 15/200/400/2000/6000
Cannon ::: 15/200/400/2000/6000

2 comments:

  1. I absolutely love all this work. I was directed here from the Eden Boards and applaud what you've done. My only question is are those shotgun ranges the ranges from shadowrun cause typically shotguns have much less range then what you have posted. Just an observation

    ReplyDelete
  2. @Dissonance_77: The shotgun ranges are the default shotgun ranges from Unisystem. To keep with the unisystem flavor, I still with its rules whenever possible. Glad you liked them :)

    ReplyDelete