Tuesday, July 13, 2010

Converting Stargate - D20 to Unisystem, Weapons

Stargate - D20 Weapons

Pistols, Light
Beretta Model 92/92FS [ Rng:3/10/20/60/120, Dmg:D12x2(12), Mode:SS/SA, Cap:15 int, EV:2/0, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Colt M1911A1 [ Rng:3/10/20/60/120, Dmg:D6x2(6), Mode:SS/SA, Cap:7 int, EV:2/0, Cost:0, Tech:M, Avail:R, Src:D20SG ]
FN Five-SeveN [ Rng:3/10/20/60/120, Dmg:D12x2(12), Mode:SS/SA, Cap:20 int, EV:2/0, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Glock 17 [ Rng:3/10/20/60/120, Dmg:D12x2(12), Mode:SS/SA, Cap:19 int, EV:1/0, Cost:0, Tech:M, Avail:R, Src:D20SG ]
H&K SOCOM [ Rng:3/10/20/60/120, Dmg:D6x2(6), Mode:SS/SA, Cap:12 int, EV:3/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
H&K SOCOM [ Rng:3/10/20/60/120, Dmg:D6x2(6), Mode:SS/SA, Cap:12 int, EV:4/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Makarov 9mm [ Rng:3/10/20/60/120, Dmg:(D4x2)+1(5), Mode:SS/SA, Cap:8 int, EV:2/0, Cost:0, Tech:M, Avail:R, Src:D20SG ]

Pistols, Heavy
Magnum Research Desert Eagle [ Rng:4/15/30/90/180, Dmg:D10x5(25), Mode:SS/SA, Cap:9 int, EV:4/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Magnum Research Desert Eagle [ Rng:4/15/30/90/180, Dmg:D10x5(25), Mode:SS/SA, Cap:8 int, EV:4/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Magnum Research Desert Eagle [ Rng:4/15/30/90/180, Dmg:D10x8(40), Mode:SS/SA, Cap:7 int, EV:4/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]

Assault Rifles
Colt CAR-15 [ Rng:10/50/150/600/1000, Dmg:D10x2(10), Mode:SS/SA, Cap:30 int, EV:7/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Colt M-16A3 [ Rng:10/50/150/600/1000, Dmg:D10x2(10), Mode:SS/SA, Cap:30 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Kalashnikov AK-47 [ Rng:10/50/150/600/1000, Dmg:D10x2(10), Mode:SS/SA, Cap:30 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Kalashnikov AK-107 [ Rng:10/50/150/600/1000, Dmg:D10x8(40), Mode:SS/SA, Cap:30 int, EV:8/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]

Sniper Rifles
Barrett M82A1 'Light Fifty' [ Rng:15/75/250/1200/5000, Dmg:D10x10(50), Mode:SS/SA, Cap:10 int, EV:28/12, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Dragunov SVU [ Rng:15/75/250/1200/5000, Dmg:D8x4(16), Mode:SS/SA, Cap:10 int, EV:10/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]

Shotguns
Benelli M1 Super 90 [ Rng:5/50/100/200/300, Dmg:D10x9(45), Mode:SS, Cap:7 int, EV:7/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Benelli M1 Super 90 [ Rng:5/50/100/200/300, Dmg:D20x6(60), Mode:SS, Cap:7 int, EV:7/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Franchi SPAS-15 [ Rng:5/50/100/200/300, Dmg:D12x2(12), Mode:SS, Cap:6 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Franchi SPAS-15 [ Rng:5/50/100/200/300, Dmg:D8x3(12), Mode:SS, Cap:6 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Gurza KS-23 [ Rng:5/50/100/200/300, Dmg:D20x9(90), Mode:SS, Cap:3 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Gurza KS-23 [ Rng:5/50/100/200/300, Dmg:D4x8(16), Mode:SS, Cap:3 int, EV:9/4, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Ithaca MAG-10 Roadblocker [ Rng:5/50/100/200/300, Dmg:D20x8(80), Mode:SS, Cap:2 int, EV:11/5, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Ithaca MAG-10 Roadblocker [ Rng:5/50/100/200/300, Dmg:D10x10(50), Mode:SS, Cap:2 int, EV:11/5, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Winchester 1300 [ Rng:5/50/100/200/300, Dmg:D12x2(12), Mode:SS, Cap:7 int, EV:7/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]
WInchester 1300 [ Rng:5/50/100/200/300, Dmg:D8x3(12), Mode:SS, Cap:7 int, EV:7/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]

Sub-Machinegun
CZ Scorpian [ Rng:3/15/30/100/200, Dmg:(D4x2)+1(5), Mode:SS/SA, Cap:30 int, EV:3/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
CZ Scorpian [ Rng:3/15/30/100/200, Dmg:D4x2(4), Mode:SS/SA, Cap:30 int, EV:3/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
CZ Scorpian [ Rng:3/15/30/100/200, Dmg:D4x4(8), Mode:SS/SA, Cap:30 int, EV:3/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
FN P90 [ Rng:3/15/30/100/200, Dmg:D12x2(12), Mode:SS/SA, Cap:50 int, EV:6/2, Cost:0, Tech:M, Avail:R, Src:D20SG ]
H&K MP5A3 [ Rng:3/15/30/100/200, Dmg:D12x2(12), Mode:SS/SA, Cap:30 int, EV:5/2, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Ingram Mac-10 [ Rng:3/15/30/100/200, Dmg:D12x2(12), Mode:SS/SA, Cap:30 int, EV:6/2, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Ingram Mac-10 [ Rng:3/15/30/100/200, Dmg:D6x2(6), Mode:SS/SA, Cap:30 int, EV:6/2, Cost:0, Tech:M, Avail:R, Src:D20SG ]


Flame Throwers
LPO-50 [ Rng:30/40/50/60/65, Dmg:D6x3(9), Mode:SS, Cap:6 int, EV:50/22, Cost:0, Tech:M, Avail:R, Src:D20SG ]
M9A1 [ Rng:30/40/50/60/65, Dmg:D4x3(6), Mode:SS, Cap:10 int, EV:50/22, Cost:0, Tech:M, Avail:R, Src:D20SG ]


Machine Gun
Kalashnikov PK [ Rng:10/150/300/1000/4000, Dmg:D10x6(30), Mode:SA, Cap:100 int, EV:20/9, Cost:0, Tech:M, Avail:R, Src:D20SG ]
M60E4 [ Rng:10/150/300/1000/4000, Dmg:D20x6(60), Mode:SA, Cap:100 int, EV:23/10, Cost:0, Tech:M, Avail:R, Src:D20SG ]


Rocket Launcher
Stinger IV [ Rng:10/150/300/1000/4000, Dmg:D20x8(80), Mode:SS, Cap:1 int, EV:13/5, Cost:0, Tech:M, Avail:R, Src:D20SG ]


Alien Weapons
Glider Cannon [ Rng:4/15/30/100/200, Dmg:D10x9(45), Mode:SS, Cap:6 int, EV:90/40, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Staff Weapon [ Rng:4/15/30/100/200, Dmg:D8x5(20), Mode:SS, Cap:20 int, EV:8/3, Cost:0, Tech:M, Avail:R, Src:D20SG ]
"Tac" [ Rng:4/15/30/100/200, Dmg:D6x4(12), Mode:SS, Cap:100 int, EV:60/27, Cost:0, Tech:M, Avail:R, Src:D20SG ]
TER [ Rng:4/15/30/100/200, Dmg:D10x2(10), Mode:SS, Cap:20 int, EV:4/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]
Zat'nik'tel [ Rng:4/15/30/100/200, Dmg:D10x2(10), Mode:SS, Cap:50 int, EV:3/1, Cost:0, Tech:M, Avail:R, Src:D20SG ]


Designer Notes
I just threw these into the same spreadsheet as the rest of the D20 conversions... but I have to say, the damage looks a bit high. I might have to play with it, its possible that D20 Stargate had a slightly higher damage rate.


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