Monday, July 5, 2010

Conversion, Gurps To Unisystem, Racial Advantages

GURPS Advantages

Racial Advantages

Claws, nail tips [ Cost:3; Lvl:No; Notes:+1 damage to punch attacks ]
Claws, daggerlike [ Cost:8; Lvl:No; Notes:D6(3)xStr ]
Claws, swordlike [ Cost:11; Lvl:No; Notes:D8(4)xStr ]
Horns, butt [ Cost:1; Lvl:No; Notes: ]
Horns, tusks [ Cost:10; Lvl:No; Notes: ]
Strikers [ Cost:1; Lvl:No; Notes: ]
Amphibious [ Cost:2; Lvl:No; Notes: ]
Brachiator [ Cost:1; Lvl:No; Notes: ]
Breath Holding [ Cost:1; Lvl:Yes; Notes: ]
Cast Iron Stomach [ Cost:3; Lvl:No; Notes: ]
Catfall [ Cost:2; Lvl:No; Notes: ]
Chameleon [ Cost:2; Lvl:Yes; Notes: ]
Clinging (walls, ceilings) [ Cost:5; Lvl:No; Notes: ]
Dark Vision [ Cost:5; Lvl:No; Notes: ]
Discriminatory Smell [ Cost:3; Lvl:No; Notes: ]
Doesn't Breathe [ Cost:4; Lvl:No; Notes: ]
Doesn't Eat/Drink [ Cost:2; Lvl:No; Notes: ]
Doesn't Sleep [ Cost:4; Lvl:No; Notes: ]
Early Maturation [ Cost:1; Lvl:Yes; Notes: ]
Enhanced Move [ Cost:2; Lvl:Yes; Notes: ]
Extended Lifespan [ Cost:1; Lvl:Yes; Notes: ]
Fearlessness [ Cost:1; Lvl:Yes; Notes: ]
Flexibility [ Cost:3; Lvl:No; Notes: ]
Flight [ Cost:8; Lvl:No; Notes: ]
Full Coordination [ Cost:10; Lvl:No; Notes:+1 attacks ]
Gills [ Cost:2; Lvl:No; Notes: ]
Hard To Kill [ Cost:1; Lvl:Yes; Notes: ]
Heal [ Cost:5; Lvl:No; Notes: ]
Ice Skates [ Cost:1; Lvl:No; Notes: ]
Immortality [ Cost:28; Lvl:No; Notes:Instant Regeneration, Immunity To Disease, Immunity to Poison, Unaging ]
Immunity To Poison [ Cost:3; Lvl:No; Notes: ]
Indpendantly Focusable Eyes [ Cost:3; Lvl:No; Notes: ]
Infravision [ Cost:3; Lvl:No; Notes: ]
Insubstantiality [ Cost:16; Lvl:No; Notes: ]
Invisibility [ Cost:8; Lvl:No; Notes: ]
Invulnerability, Common [ Cost:30; Lvl:No; Notes: ]
Invulnerability, Occasional [ Cost:20; Lvl:No; Notes: ]
Invulnerability, Rare [ Cost:15; Lvl:No; Notes: ]
Manual Dexterity [ Cost:1; Lvl:Yes; Notes: ]
Metabolism Control [ Cost:1; Lvl:Yes; Notes: ]
Microscopic Vision [ Cost:1; Lvl:Yes; Notes: ]
Mimcry [ Cost:3; Lvl:No; Notes: ]
Mindshare, Type, Hive Mind [ Cost:4; Lvl:No; Notes: ]
Mindshare, Type, Racial Memory [ Cost:8; Lvl:No; Notes: ]
Mindshare, Type, Global Consciousness [ Cost:12; Lvl:No; Notes: ]
Mindshare, Drone, Mindless [ Cost:-2; Lvl:No; Notes: ]
Mindshare, Drone, Maintenance [ Cost:1; Lvl:No; Notes: ]
Mindshare, Drone, Defense [ Cost:3; Lvl:No; Notes: ]
Mindshare, Drone, Intelligence [ Cost:5; Lvl:No; Notes: ]
Mindshare, Distance, Touch [ Cost:-3; Lvl:No; Notes: ]
Mindshare, Distance, 1 mile [ Cost:0; Lvl:No; Notes: ]
Mindshare, Distance, 100 miles [ Cost:2; Lvl:No; Notes: ]
Mindshare, Distance, 1000 miles [ Cost:4; Lvl:No; Notes: ]
Mindshare, DIstance, Planetwide [ Cost:6; Lvl:No; Notes: ]
Mindshare, Distance, Universal [ Cost:12; Lvl:No; Notes: ]
Mindshare, DIstance, Multiplane [ Cost:15; Lvl:No; Notes: ]
Morph [ Cost:8; Lvl:No; Notes: ]
Nictating Membrane [ Cost:2; Lvl:Yes; Notes: ]
Parabolic Hearing [ Cost:1; Lvl:No; Notes: ]
Penetrating Call [ Cost:1; Lvl:No; Notes: ]
Perfect Balance [ Cost:3; Lvl:No; Notes: ]
Polarized Eyes [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x10 pressure [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x100 pressure [ Cost:2; Lvl:No; Notes: ]
Pressure Support, Immune [ Cost:3; Lvl:No; Notes: ]
Racial Memory, passive [ Cost:3; Lvl:No; Notes: ]
Racial Memory, active [ Cost:8; Lvl:No; Notes: ]
Radar Sense [ Cost:10; Lvl:No; Notes: ]
Recovery [ Cost:2; Lvl:No; Notes: ]
Reduced Sleep [ Cost:2; Lvl:No; Notes: ]
Regeneration, Slow [ Cost:2; Lvl:No; Notes: ]
Regeneration, Regular [ Cost:5; Lvl:No; Notes: ]
Regeneration, Fast [ Cost:10; Lvl:No; Notes: ]
Regeneration, Instant [ Cost:20; Lvl:No; Notes: ]
Regrowth [ Cost:8; Lvl:No; Notes: ]
Secret Communication [ Cost:4; Lvl:No; Notes: ]
See Inviisble [ Cost:3; Lvl:No; Notes: ]
Sensitive Touch [ Cost:2; Lvl:No; Notes: ]
Silence [ Cost:1; Lvl:Yes; Notes: ]
Sonar Vision, only sense [ Cost:0; Lvl:No; Notes: ]
Sonar Vision, additional sense [ Cost:5; Lvl:No; Notes: ]
Speak With Animals [ Cost:3; Lvl:No; Notes: ]
Speak With Fish [ Cost:2; Lvl:No; Notes: ]
Spectrum Vision [ Cost:8; Lvl:No; Notes: ]
Stretching, First Level [ Cost:6; Lvl:No; Notes: ]
Stretching, Additional Levels [ Cost:3; Lvl:Yes; Notes: ]
Subsonic Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Subsonic Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Subsonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Subsonic Speech, secondary communication [ Cost:4; Lvl:No; Notes: ]
Super Jump [ Cost:2; Lvl:Yes; Notes: ]
Telescopic Vision [ Cost:2; Lvl:Yes; Notes: ]
Temperature Tolerance [ Cost:2; Lvl:Yes; Notes: ]
3D Spatial Sense [ Cost:2; Lvl:No; Notes: ]
360 Degree Vision [ Cost:5; Lvl:No; Notes: ]
Tunnel [ Cost:8; Lvl:No; Notes: ]
Ultra Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Ultra Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Ultra Sonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Ultra Sonic Speech, secondary communication [ Cost:5; Lvl:No; Notes: ]
Unaging [ Cost:3; Lvl:No; Notes: ]
Unfazeable [ Cost:3; Lvl:No; Notes: ]
Universal Digestion [ Cost:3; Lvl:No; Notes: ]
Vacuum Support [ Cost:8; Lvl:No; Notes: ]
Venom [ Cost:3; Lvl:Yes; Notes: ]
Walk On Liquid [ Cost:3; Lvl:No; Notes: ]
Webbing [ Cost:4; Lvl:No; Notes: ]
Webbing, Strength [ Cost:1; Lvl:Yes; Notes: ]

Designer Notes

Generally GURPS advantages and disadvantages are incremented by 5pts. Unisystem by 1pt. I did a general division of GURPS points by 5. I think the numbers look pretty good at first glance, but I'll update them as a I see issues.

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