Showing posts with label Justifiers. Show all posts
Showing posts with label Justifiers. Show all posts

Tuesday, July 20, 2010

Justifiers/Unisystem, Skills

Justifiers/Unisystem, Skills

Brawling
Cartography
Computer Programming
Cryptology
Cyberdoc
Demolitions
Electronic Surveillance
Electronics(Basic,Micro)
Engineer(Aircraft,Beam,Communications,Computer,E-Suit,Fabrication,Fluid Systems,Fusion,Ground Vehicle,Laser,Nuclear,Projectile,Robotics,Scanner,Solar,Structural,Transmatt)
First Aid
Gun(Beam,Heavy Beam,Machine Gun,Pistol,Rifle,Shotgun,Submachine Gun,Vehicle)
Hand Weapon(Axe,Bow,Club,Improvised,Knife,Spear,Staff,Sword)
Humanities(Archeology,Anthropology,Art History,Theology,Economics,History,Law,Philosophy,Psychology,Sociology)
Instruction
Martial Arts(Aikido)
Mechanic
Medicine(Internal,Orthopedics,Pathology,Pharmacology,Psychology,Surgery,Trauma)
Microgravity Control
Navigation
Operation(Security)
Photography
Pilot(Aircraft,Car,Hovercraft,Submersible,Tracked,Truck)
Questioning
Science(Anthropology,Aquatics,Archeology,Botany,Chemistry,Ecology,Geography,Geology,Geomorpholgy,Linguistics,Marine Biology,Math,Metallurgy,Sociology,Zoology)
Snares
Surveilance
Survival(Artic,Desert,Forest,Mountain,Jungle,Urban)
Systems Operation(Communications,Computer,E-Suit,Medical,Scanner,Transmatt)
Tracking

Unisystem/Justifiers Qualities and Drawbacks

Unisystem/Justifiers Qualities and Drawbacks

Ready Cash (1pt/level quality)

--Starting beta's may only start with 1000 credits in personal gear and cash, per level

Minority: Semi-Human (2 pt drawback)
--Created lifeform with few rights and unable to join any guilds

Minority: Criminal (3 pt drawback)
--No rights. Maybe be executed by any company officier

Obligation: The Corporation (2 pt drawback)
--Characters begin the game indocternated with loyality to the company they are created by. This may be bought off over time.

Buy-Back (1 pt per 1,000,000 owed)
--Creating the character costs money which must be paid back before any rights are granted to the character

Creating a Unisystem / Justifers Character

Creating a Unisystem / Justifers Character

1. Choose Career Path

-- Base career attributes
-- Skill Package: Basic
-- Skill Package: Career (Add Basic + Career skill levels)
2. Choose Race
-- Add attribute modifiers to base career attributes
3. Allocate additional points
-- 2 pts for attributes
-- 5 pts for skills
-- Max: 5 points of qualities
-- Max: 5 points of drawbacks
4. Total costs for (Skill Package Basic) + (Skill Package Career) + Race
-- Multiply by 125000 credits, this is the characters "Buy Back" amount
--Add a 'free' Drawback of "Buy Back", 1pt per 1,000,000 owed
5. Purchase any personal gear
Done!

Monday, July 19, 2010

Converting Justifiers to Unisystem, Career Packages

Justifiers Career Packages

Basic ( 15 pts )
--Brawling +1 (1 pts)
--Engineer(E-Suit) +1 (1 pts)
--First Aid +1 (1 pts)
--Gun(Pistol) +1 (1 pts)
--Microgravity Control +1 (1 pts)
--Navigation +1 (1 pts)
--Pilot(Car) +1 (1 pts)
--Pilot(Tracked) +1 (1 pts)
--Pilot(Truck) +1 (1 pts)
--Systems Operation(Communications) +1 (1 pts)
--Systems Operation(Computer) +1 (1 pts)
--Systems Operation(E-Suit) +2 (2 pts)
--Systems Operations(Scanner) +1 (1 pts)
--Systems Operations(Transmatt) +1 (1 pts)

Engineering:Electical Engineer ( 24 pts )
--Computer Programming +2 (2 pts)
--Electronics(Basic) +2 (2 pts)
--Electronics(Micro) +1 (1 pts)
--Engineer(Communications) +2 (2 pts)
--Engineer(Computer) +2 (2 pts)
--Engineer(Fusion) +2 (2 pts)
--Engineer(Laser) +1 (1 pts)
--Engineer(Robotics) +1 (1 pts)
--Engineer(Scanner) +2 (2 pts)
--Engineer(Solar) +1 (1 pts)
--Engineer(Transmatt) +2 (2 pts)
--Science(Math) +2 (2 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:2 dex:3 con:2 int:3 per:2 wil:2 )

Engineering:Mechanical Engineer ( 24 pts )
--Demolitions +2 (2 pts)
--Electronics(Micro) +1 (1 pts)
--Engineer(Aircraft) +2 (2 pts)
--Engineer(Fabrication) +2 (2 pts)
--Engineer(Fluid Systems) +2 (2 pts)
--Engineer(Ground Vehicle) +2 (2 pts)
--Engineer(Robotics) +1 (1 pts)
--Engineer(Structural) +2 (2 pts)
--Mechanic +3 (3 pts)
--Science(Math) +1 (1 pts)
--Science(Metallurgy) +2 (2 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:3 dex:3 con:2 int:3 per:2 wil:1 )

Medical:Combat Medic ( 18 pts )
--First Aid +2 (2 pts)
--Hand Weapon(Knife) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Martial Arts(Aikido) +1 (1 pts)
--Medicine(Pharmacology) +2 (2 pts)
--Medicine(Trauma) +2 (2 pts)
--Surveilance +1 (1 pts)
--Survival(Arctic) +1 (1 pts)
--Survival(Desert) +1 (1 pts)
--Survival(Forest) +1 (1 pts)
--Survival(Jungle) +1 (1 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:2 dex:3 con:2 int:3 per:2 wil:2 )

Medical:Doctor ( 23 pts )
--Cyberdoc +1 (1 pts)
--First Aid +2 (2 pts)
--Medicine(Internal) +2 (2 pts)
--Medicine(Orthopedics) +1 (1 pts)
--Medicine(Pathology) +2 (2 pts)
--Medicine(Pharmacology) +2 (2 pts)
--Medicine(Psychology) +1 (1 pts)
--Medicine(Surgery) +2 (2 pts)
--Medicine(Trauma) +2 (2 pts)
--Systems Operation(Medical) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:1 dex:2 con:2 int:5 per:2 wil:2 )

Science:Life Science ( 21 pts )
--Science(Aquatics) +2 (2 pts)
--Science(Botany) +2 (2 pts)
--Science(Chemistry) +3 (3 pts)
--Science(Ecology) +2 (2 pts)
--Science(Marine Biology) +2 (2 pts)
--Science(Zoology) +2 (2 pts)
--Surveilance +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Science:Planetary Sciences ( 21 pts )
--Cartography +2 (2 pts)
--Demolitions +1 (1 pts)
--Photography +1 (1 pts)
--Science(Aquatics) +2 (2 pts)
--Science(Chemistry) +2 (2 pts)
--Science(Geography) +2 (2 pts)
--Science(Geology) +2 (2 pts)
--Science(Geomorpholgy) +1 (1 pts)
--Science(Meteorology) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Science:Social Sciences ( 21 pts )
--Cryptology +2 (2 pts)
--Humanities(History) +2 (2 pts)
--Instruction +2 (2 pts)
--Medicine(Psychology) +1 (1 pts)
--Science(Anthropology) +2 (2 pts)
--Science(Archeology) +2 (2 pts)
--Science(Linguistics) +2 (2 pts)
--Science(Sociology) +2 (2 pts)
--Rank: Second Lieutenant (6 pts)
--Base Attributes( str:2 dex:2 con:2 int:3 per:3 wil:2 )

Operative:Pilot ( 19 pts )
--Engineer(Aircraft) +1 (1 pts)
--Engineer(Ground Vehicle) +1 (1 pts)
--Gun(Vehicle) +2 (2 pts)
--Microgravity Control +2 (2 pts)
--Navigation +2 (2 pts)
--Pilot(Aircraft) +2 (2 pts)
--Pilot(Hovercraft) +2 (2 pts)
--Pilot(Submersible) +2 (2 pts)
--Science(Meteorology) +1 (1 pts)
--Rank: Warrant Officer Third Class (4 pts)
--Base Attributes( str:1 dex:4 con:2 int:3 per:2 wil:2 )

Operative:Scout ( 27 pts )
--Cartography +2 (2 pts)
--Gun(Beam) +1 (1 pts)
--Hand Weapon(Axe) +1 (1 pts)
--Hand Weapon(Bow) +2 (2 pts)
--Hand Weapon(Club) +1 (1 pts)
--Hand Weapon(Improvised) +1 (1 pts)
--Hand Weapon(Knife) +2 (2 pts)
--Hand Weapon(Spear) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Hand Weapon(Sword) +1 (1 pts)
--Martial Arts(Aikido) +1 (1 pts)
--Snares +1 (1 pts)
--Surveilance +2 (2 pts)
--Survival(Arctic) +2 (2 pts)
--Survival(Desert) +2 (2 pts)
--Survival(Forest) +2 (2 pts)
--Survival(Jungle) +2 (2 pts)
--Tracking +1 (1 pts)
--Rank: Private (1 pts)
--Base Attributes( str:2 dex:3 con:2 int:2 per:3 wil:2 )

Operative:Security ( 36 pts )

--Cryptology +2 (2 pts)
--Electronic Surveillance +1 (1 pts)
--Engineer(Beam) +1 (1 pts)
--Engineer(Nuclear) +2 (2 pts)
--Engineer(Projectile) +1 (1 pts)
--Gun(Beam) +2 (2 pts)
--Gun(Heavy Beam) +1 (1 pts)
--Gun(Machine Gun) +2 (2 pts)
--Gun(Rifle) +2 (2 pts)
--Gun(Shotgun) +2 (2 pts)
--Gun(Submachine Gun) +2 (2 pts)
--Gun(Vehicle) +1 (1 pts)
--Hand Weapon(Axe) +2 (2 pts)
--Hand Weapon(Club) +1 (1 pts)
--Hand Weapon(Knife) +2 (2 pts)
--Hand Weapon(Spear) +1 (1 pts)
--Hand Weapon(Staff) +1 (1 pts)
--Hand Weapon(Sword) +2 (2 pts)
--Martial Arts(Aikido) +2 (2 pts)
--Operation(Security) +1 (1 pts)
--Questioning +2 (2 pts)
--Surveilance +2 (2 pts)
--Rank: Private (1 pts)
--Base Attributes( str:3 dex:3 con:2 int:2 per:2 wil:2 )



Tuesday, July 13, 2010

Converting Justifiers to Unisystem, Weapons

Justifiers Weapons

Hand Weapons
Knife [ Dmg:D4(2)xStr, Type:Slash;Stab, EV:1;1, Cost:25, Tech:M, Avl:C, Src:AFMBE132

Sword, Short [ Dmg:D6(3)xStr, Type:Slash;Stab, EV:2;1, Cost:50, Tech:M, Avl:C, Src:AFMBE132
Sword, Long [ Dmg:D8(4)xStr, Type:Slash;Stab, EV:4;2, Cost:150, Tech:M, Avl:R, Src:AFMBE132
Sword, Bastard [ Dmg:D10(5)xStr, Type:Slash;Stab, EV:4;2, Cost:200, Tech:M, Avl:R, Src:AFMBE132
Garrote [ Dmg:D4(2)xStr, Type:Slash, EV:1;1, Cost:0, Tech:-, Avl:C, Src:N/A
Trident [ Dmg:D8(4)xStr, Type:Stab, EV:4;2, Cost:250, Tech:M, Avl:C, Src:N/A
Spear [ Dmg:D6(3)xStr, Type:Stab, EV:4;2, Cost:150, Tech:M, Avl:R, Src:AFMBE132
Hand Axe [ Dmg:(D8+1)(5)xStr, Type:Slash, EV:4;2, Cost:100, Tech:M, Avl:R, Src:AFMBE132
Chain [ Dmg:D6(3)xStr, Type:Blud, EV:2;1, Cost:25, Tech:M, Avl:C, Src:N/A
Mace [ Dmg:D10(5)xStr, Type:Blud, EV:4;2, Cost:100, Tech:M, Avl:R, Src:AFMBE132
Morning Star [ Dmg:D12(6)x(Str+1), Type:Blud, EV:6;3, Cost:150, Tech:M, Avl:R, Src:AFMBE132
Nunchuku [ Dmg:D6+1(4)xStr, Type:Blud, EV:1;1, Cost:30, Tech:M, Avl:C, Src:ETZ
Quarterstaff [ Dmg:D8(4)x(Str+1), Type:Blud, EV:4;2, Cost:75, Tech:M, Avl:U, Src:AFMBE132
Sword, Great [ Dmg:D12(6)x(Str+1), Type:Slash, EV:8;4, Cost:250, Tech:M, Avl:R, Src:AFMBE132
Battle Axe [ Dmg:(D8+1)(5)xStr, Type:Slash, EV:4;2, Cost:100, Tech:M, Avl:R, Src:AFMBE132
Pole Axe [ Dmg:D12(6)x(Str+2), Type:Slash;Stab, EV:10;5, Cost:250, Tech:M, Avl:R, Src:AFMBE132
Sword, Bastard [ Dmg:D10(5)x(Str+1), Type:Slash;Stab, EV:4;2, Cost:200, Tech:M, Avl:R, Src:AFMBE132
Spear [ Dmg:D6(3)x(Str+1), Type:Stab, EV:4;2, Cost:150, Tech:M, Avl:R, Src:AFMBE132

Thrown Weapons
Coming soon

Ranged Weapons
Coming soon

Converting Justifiers to Unisystem, Vehicles

Justifiers Vehicles

Air
Helicopter [ Wt:4500, DC:40, Spd:160/80, AV:2-5(8), Acl:40, Acc:N/A, Rng:200, Cost:700000, Tgh:3, Avl:U, Hnd:4 ]

Ground
ATV Car [ Wt:2000, DC:70, Spd:70/50, AV:2, Acl:20, Acc:N/A, Rng:320, Cost:15000, Tgh:4, Avl:C, Hnd:3 ]
ATV Truck [ Wt:3500, DC:51, Spd:110/65, AV:2-5, Acl:25, Acc:N/A, Rng:450, Cost:20000, Tgh:3, Avl:C, Hnd:3 ]
Armored Personnel Carrier [ Wt:25,000, DC:300, Spd:45/30, AV:(D10x2)+75(85), Acl:15, Acc:N/A, Rng:320, Cost:, Tgh:5, Avl:R, Hnd:2 ]

Water
Submersible [ Wt:5000, DC:100, Spd:30/15, AV:4-7(6), Acl:5, Acc:N/A, Rng:90, Cost:250000, Tgh:4, Avl:U, Hnd:2 ]

Universal
Hover Craft [ Wt:3750, DC:70, Spd:80/40, AV:2-5(4), Acl:20, Acc:N/A, Rng:200, Cost:250000, Tgh:3, Avl:U, Hnd:4 ]


Converting Justifiers to Unisystem, Races

Justifier Races

Beta Albatross (7)
--Str+2 (2 pts) Dex-1 (-1 pts) Con-1 (-1 pts)
--Flight x5 (10 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Armadillo (0)
--Armor [Plates (AV4)] (4 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Badger (6)
--Acute Sense(Scent) [4 lvls] (4 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Bat (11)
--Acute Sense(Hearing) [4 lvls] (4 pts) Flight x4 (8 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Sonar (2 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Bighorn Sheep (5)
--Str+1 (1 pts) Dex+1 (1 pts)
--horn(large)[D10(5)xStr[Piercing]] (4 pts) club(small)[D8(4)xStr[Blunt]] (3 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Bison (7)
--Str+3 (3 pts) Con+2 (2 pts)
--horn(small)[D6(3)xStr[Piercing]] (2 pts) club(large)[D8(4)x(Str+1)[Blunt]] (4 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Black Bear (7)
--Str+2 (2 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Bloodhound (3)
--Acute Sense(Scent) [6 lvls] (6 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Brown Bear (7)
--Str+2 (2 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Cheetah (1)
--Dex+1 (1 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Falcon (22)
--Con-1 (-1 pts)
--Flight x10 (20 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Fox (3)
--Dex+1 (1 pts)
--Acute Sense(Scent) [5 lvls] (5 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Gazelle (1)
--horn(small)[D6(3)xStr[Piercing]] (2 pts) club(small)[D8(4)xStr[Blunt]] (3 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Gila Monster (4)
--Str+1 (1 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Poison [Bite, Irritant, Lvl2 (D4(2)] (4 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Gorilla (5)
--Str+3 (3 pts) Con+1 (1 pts)
--Acute Sense(Scent) [3 lvls] (3 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Grizzily Bear (7)
--Str+2 (2 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Hog (4)
--Str+1 (1 pts) Con+2 (2 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) club(small)[D8(4)xStr[Blunt]] (3 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Komodo Dragon (7)
--Str+1 (1 pts)
--Acute Sense(Scent) [4 lvls] (4 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) club(large)[D8(4)x(Str+1)[Blunt]] (4 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Lion (9)
--Str+1 (1 pts) Con+2 (2 pts)
--Acute Sense(Scent) [3 lvls] (3 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Mantis (5)
--Str+2 (2 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Jump (1 pts) Armor [Chitin (AV5)] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Monkey (10)
--Dex+2 (2 pts)
--Acute Sense(Scent) [3 lvls] (3 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Brachiation (1 pts) Prehensile Tail (1 pts)
--Climb 6 (6 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Otter (16)
--Acute Sense(Scent) [3 lvls] (3 pts) Fast Swimmer x5 (10 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Swim 6 (6 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Owl (25)
--Str+1 (1 pts) Con-1 (-1 pts)
--Acute Sense(Hearing) [5 lvls] (5 pts) Flight x8 (16 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Nightvision (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Panther (9)
--Str+1 (1 pts) Dex+1 (1 pts)
--Acute Sense(Scent) [4 lvls] (4 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Polar Bear (15)
--Str+3 (3 pts)
--Acute Sense(Scent) [3 lvls] (3 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Swim 6 (6 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Raccoon (9)
--Dex+1 (1 pts)
--Acute Sense(Scent) [2 lvls] (2 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts) claw(small)[D6(3)x(Str+1)[Slashing]] (3 pts)
--Nightvision (1 pts)
--Climb 5 (5 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Rhino (12)
--Str+3 (3 pts) Con+2 (2 pts) Int-1 (-1 pts)
--horn(large)[D10(5)xStr[Piercing]] (4 pts) club(large)[D8(4)x(Str+1)[Blunt]] (4 pts)
--Armor [Plates (AV4)] (4 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Sea Lion (15)
--Dex+1 (1 pts)
--Acute Sense(Scent) [3 lvls] (3 pts) Fast Swimmer x7 (14 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Tiger (15)
--Str+1 (1 pts) Con+2 (2 pts)
--Acute Sense(Scent) [3 lvls] (3 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts) claw(large)[D10(5)x(Str+1)[Slashing]] (5 pts)
--Swim 6 (6 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Turtle (-1)
--Str+2 (2 pts)
--bite(small)[D4(2)xStr[Piercing]] (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Beta Wolf (5)
--Str+1 (1 pts) Dex+1 (1 pts)
--Acute Sense(Scent) [4 lvls] (4 pts)
--bite(large)[D4(2)x(Str+1)[Piercing]] (2 pts)
--Nightvision (1 pts)
--Minority: Semi-Human (2 pts) Obligation: The Corporation (2 pts)

Human (-2)
--Int+1 (1 pts)
--Minority: Criminal (3 pts)


Augmented Human (3)
--Str+1 (1 pts) Dex+1 (1 pts)
--Nightvision (1 pts)

Heavy-G Human (3)
--Str+2 (2 pts) Con+1 (1 pts)


Designer Notes

So far this is a straight conversion from the Justifier system. Notice the human costs a point due to their +1 intelligence. I left this in due to it making a bit of sense... future human is probably more intelligent then modern human.