Wednesday, July 14, 2010

Conversion, Gurps To Unisystem, Advantages

GURPS Advantages

Ally
Ally: Group (21-100 100 pt. people) [ Cost:8 ]
Ally: Group (21-100 75 pt. people) [ Cost:6 ]
Ally: Group (2-5 100 pt. people) [ Cost:4 ]
Ally: Group (2-5 75 pt. people) [ Cost:2 ]
Ally: Group (6-20 100 pt. people) [ Cost:6 ]
Ally: Group (6-20 75 pt. people) [ Cost:4 ]
Ally: Person (100) [ Cost:1 ]
Ally: Person (150) [ Cost:2 ]
Ally: Person (200) [ Cost:3 ]
Ally: Unwilling Group (21-100 100 pt. people) [ Cost:6 ]
Ally: Unwilling Group (21-100 125 pt. people) [ Cost:8 ]
Ally: Unwilling Group (2-5 100 pt. people) [ Cost:2 ]
Ally: Unwilling Group (2-5 125 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 100 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 125 pt. people) [ Cost:6 ]
Ally: Unwilling Person (125) [ Cost:1 ]
Ally: Unwilling Person (175) [ Cost:2 ]
Ally: Unwilling Person (225) [ Cost:3 ]

Contacts
Contact: "connected" street [ Cost:1 ]
Contact: "unconnected" street [ Cost:1 ]
Contact: business accountant [ Cost:1 ]
Contact: business flunky [ Cost:1 ]
Contact: business president [ Cost:1 ]
Contact: business secretary [ Cost:1 ]
Contact: military NCO [ Cost:1 ]
Contact: military officer [ Cost:1 ]
Contact: military private [ Cost:1 ]
Contact: military senior officer [ Cost:1 ]
Contact: police cop [ Cost:1 ]
Contact: police detective [ Cost:1 ]
Contact: police officer [ Cost:1 ]
Contact: police senior officer [ Cost:1 ]

Mental
3D Spatial Sense [ Cost:2 ]
Absolute Direction [ Cost:1 ]
Absolute Timing [ Cost:1 ]
Alertness [ Cost:1 +1/extralvl (max levels:10) ]
Animal Empathy [ Cost:1 ]
Autotrance [ Cost:2 ]
Charisma [ Cost:1 +1/extralvl (max levels:10) ]
Collected [ Cost:1 ]
Common Sense [ Cost:2 ]
Composed [ Cost:1 ]
Cool [ Cost:1 ]
Cultural Adaptability [ Cost:5 ]
Danger Sense [ Cost:3 ]
Daredevil [ Cost:3 ]
Eidetic Memory [ Cost:6 ]
Eidetic Memory: photographic [ Cost:12 ]
Empathy [ Cost:3 ]
Fashion Sense [ Cost:1 ]
Fearlessness [ Cost:1 ]
Gadgeteer [ Cost:5 ]
High Pain Threshold [ Cost:2 ]
Higher Purpose [ Cost:2 ]
Imperturbable [ Cost:2 ]
Intuition [ Cost:3 ]
Language Talent [ Cost:1 +1/extralvl (max levels:10) ]
Lightning Calculator [ Cost:1 ]
Luck 1 hour [ Cost:3 ]
Luck 2 hour [ Cost:6 ]
Luck 6 hour [ Cost:12 ]
Mathematical Ability [ Cost:2 ]
Musical Ability [ Cost:1 +1/extralvl (max levels:10) ]
Plant Empathy [ Cost:1 ]
Rapier Wit [ Cost:1 ]
Sensitivity [ Cost:1 ]
Single Minded [ Cost:1 ]
Strong Will [ Cost:1 +1/extralvl (max levels:10) ]
Unfazeable [ Cost:3 ]
Versatile [ Cost:1 ]

Patrons
Patron: National Government [ Cost:6 ]
Patron: Person (150+) [ Cost:2 ]
Patron: Person (200+) [ Cost:3 ]
Patron: Powerful Organization [ Cost:3 ]
Patron: Very Powerful Org [ Cost:5 ]

Physical
Acute Hearing [ Cost:1 +1/extralvl (max levels:10) ]
Acute Taste and Smell [ Cost:1 +1/extralvl (max levels:10) ]
Acute Vision [ Cost:1 +1/extralvl (max levels:10) ]
Alcohol Tolerance [ Cost:1 ]
Ambidexterity [ Cost:2 ]
Appearance: Attractive [ Cost:1 ]
Appearance: Handsome [ Cost:3 ]
Appearance: Very Handsome [ Cost:5 ]
Breath Holding [ Cost:1 +1/extralvl (max levels:2) ]
Combat Reflexes [ Cost:3 ]
Deep Sleeper [ Cost:1 ]
Disease-Resistant [ Cost:1 ]
Double Jointed [ Cost:1 ]
Extra Fatigue [ Cost:1 +1/extralvl (max levels:4) ]
Extra Hit Points [ Cost:1 +1/extralvl (max levels:4) ]
Fit [ Cost:1 ]
Immunity to Disease [ Cost:2 ]
Less Sleep [ Cost:1 +1/extralvl (max levels:5) ]
Light Hangover [ Cost:1 ]
Longevity [ Cost:8 ]
Manual Dexterity [ Cost:1 +1/extralvl (max levels:5) ]
Night Vision [ Cost:2 ]
No Hangover [ Cost:1 ]
Peripheral Vision [ Cost:3 ]
Rapid Healing [ Cost:1 ]
Resistant to Poison [ Cost:1 ]
Strong Digestion [ Cost:2 ]
Toughness [ Cost:2 +3/extralvl (max levels:2) ]
Very Fit [ Cost:3 ]
Very Rapid Healing [ Cost:3 ]
Voice [ Cost:2 ]

Reputation
Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Second Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]

Social
"Courtesy" Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
Administrative Rank [ Cost:1 +1/extralvl (max levels:6) ]
Bardic Immunity [ Cost:2 ]
Claim to Hospitality: large group [ Cost:2 ]
Claim to Hospitality: one family [ Cost:1 ]
Claim to Hospitality: one friend [ Cost:1 ]
Claim to Hospitality: small group [ Cost:1 ]
Clerical Investment [ Cost:1 ]
Diplomatic Immunity [ Cost:4 ]
Heir [ Cost:1 ]
Legal Enforcement Powers: local [ Cost:1 ]
Legal Enforcement Powers: national [ Cost:2 ]
Legal Enforcement Powers: unlimited [ Cost:3 ]
Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
One Month's Pay [ Cost:1 +1/extralvl (max levels:99) ]
Pious [ Cost:1 ]
Sanctity [ Cost:1 ]
Status [ Cost:1 +1/extralvl (max levels:8) ]
Tenure [ Cost:1 ]
Unusual Background [ Cost:1 +1/extralvl (max levels:10) ]
Wealth: Comfortable [ Cost:2 ]
Wealth: Filthy Rich [ Cost:10 ]
Wealth: Very Wealthy [ Cost:6 ]
Wealth: Wealthy [ Cost:4 ]


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