GURPS Disadvantages
Age
Age (18+) [ Cost:-1 ]
Age 0-1 [ Cost:-1 ]
Age 10-11 [ Cost:-1 ]
Age 12-13 [ Cost:-1 ]
Age 14 [ Cost:-1 ]
Age 2 [ Cost:-1 ]
Age 3 [ Cost:-1 ]
Age 4 [ Cost:-1 ]
Age 5 [ Cost:-1 ]
Age 6-7 [ Cost:-1 ]
Age 8-9 [ Cost:-1 ]
Youth (15 years) [ Cost:-1 ]
Youth (16 years) [ Cost:-1 ]
Youth (17 years) [ Cost:-1 ]
Dependant
<=0 point friend [ Cost:-3 ]
<=0 point loved one [ Cost:-6 ]
1-25 point friend [ Cost:-2 ]
1-25 point loved one [ Cost:-5 ]
26-50 point friend [ Cost:-1 ]
26-50 point loved one [ Cost:-2 ]
Enemy
Enemy: 100 pts or 3-5 25 pts [ Cost:-2 ]
Enemy: 20-1000 25 pts or 6-20 100 pts [ Cost:-6 ]
Enemy: 50 points [ Cost:-1 ]
Enemy: 6-20 25 pts or 3-5 100 pts [ Cost:-4 ]
Enemy: utterly formidable group [ Cost:-8 ]
Unknown Enemy: 100 pts or 3-5 25 pts [ Cost:-3 ]
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts [ Cost:-7 ]
Unknown Enemy: 50 points [ Cost:-2 ]
Unknown Enemy: 6-20 25 pts or 3-5 100 pts [ Cost:-5 ]
Unknown Enemy: utterly formidable group [ Cost:-9 ]
Mental
Absent-Mindedness [ Cost:-3 ]
Addiction [ Cost:-1 ]
Alcoholism [ Cost:-3 +-1/extralvl (max levels:2) ]
Amnesia [ Cost:-2 +-3/extralvl (max levels:2) ]
Bad Temper [ Cost:-2 ]
Berserk [ Cost:-3 ]
Bloodlust [ Cost:-2 ]
Bully [ Cost:-2 ]
Callous [ Cost:-1 ]
Cannot Harm Innocents [ Cost:-2 ]
Cannot Learn [ Cost:-6 ]
Charitable [ Cost:-3 ]
Chronic Depression [ Cost:-3 +-1/extralvl (max levels:5) ]
Chummy [ Cost:-1 ]
Clueless [ Cost:-2 ]
Code of Honor [ Cost:-1 +-1/extralvl (max levels:3) ]
Combat Paralysis [ Cost:-3 ]
Compulsive Behaviour [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Carousing [ Cost:-1 +-1/extralvl (max levels:2) ]
Compulsive Gambling [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Generousity [ Cost:-1 ]
Compulsive Lying [ Cost:-3 ]
Compulsive Spending [ Cost:-1 +-1/extralvl (max levels:3) ]
Compulsive Vowing [ Cost:-1 ]
Confused [ Cost:-2 ]
Cowardice [ Cost:-2 ]
Curious [ Cost:-1 +-1/extralvl (max levels:3) ]
Delusion [ Cost:-1 +-1/extralvl (max levels:3) ]
Disciplines of Faith: Asceticism [ Cost:-3 ]
Disciplines of Faith: Iconism [ Cost:-2 ]
Disciplines of Faith: Monasticism [ Cost:-2 ]
Disciplines of Faith: Mysticism [ Cost:-2 ]
Disciplines of Faith: Ritualism [ Cost:-1 ]
Dyslexia [ Cost:-1 ]
Easy to Read [ Cost:-2 ]
Edgy [ Cost:-1 ]
Extravagence [ Cost:-2 ]
Extreme Fanaticism [ Cost:-6 ]
Fanaticism [ Cost:-3 ]
Flashbacks [ Cost:-1 +-1/extralvl (max levels:4) ]
Glory Hound [ Cost:-3 ]
Gluttony [ Cost:-1 ]
Greed [ Cost:-3 ]
Gregarious [ Cost:-2 ]
Guilt Complex [ Cost:-1 ]
Gullibility [ Cost:-2 ]
Hidebound [ Cost:-1 ]
Honesty [ Cost:-2 ]
Impulsiveness [ Cost:-2 ]
Incurious [ Cost:-1 ]
Indecisive [ Cost:-2 ]
Insomniac [ Cost:-2 ]
Insomniac: severe [ Cost:-3 ]
Intolerance [ Cost:-1 +-1/extralvl (max levels:2) ]
Jealousy [ Cost:-2 ]
Killjoy [ Cost:-3 ]
Kleptomania [ Cost:-3 ]
Laziness [ Cost:-2 ]
Lecherousness [ Cost:-3 ]
Loner [ Cost:-1 ]
Lover's Distraction [ Cost:-3 ]
Low Empathy [ Cost:-3 ]
Low Self-Image [ Cost:-2 ]
Lunacy [ Cost:-2 ]
Manic-depressive [ Cost:-4 ]
Megalomania [ Cost:-2 ]
Miserliness [ Cost:-2 ]
Nightmares [ Cost:-1 ]
No Sense of Humor [ Cost:-2 ]
Non-Iconographic [ Cost:-2 ]
Obdurate [ Cost:-2 ]
Oblivious [ Cost:-1 ]
Obsession [ Cost:-1 +-1/extralvl (max levels:3) ]
On the Edge [ Cost:-3 ]
Overconfidence [ Cost:-2 ]
Pacifism [ Cost:-3 +-3/extralvl (max levels:2) ]
Pacifism: Cannot Kill [ Cost:-3 ]
Pacifism: Self-defense [ Cost:-3 ]
Pacifism: Total [ Cost:-6 ]
Paranoia [ Cost:-2 ]
Post Combat Shakes [ Cost:-1 ]
Prefrontal Lobotomy [ Cost:-3 ]
Pyromania [ Cost:-1 ]
Reclusive [ Cost:-2 ]
Sadism [ Cost:-3 ]
Self-Centered [ Cost:-2 ]
Selfish [ Cost:-1 ]
Selfless [ Cost:-2 ]
Sense of Duty [ Cost:-1 +-1/extralvl (max levels:4) ]
Sense of Duty (All Humanity) [ Cost:-3 ]
Sense of Duty (All Life) [ Cost:-4 ]
Sense of Duty (Companions) [ Cost:-1 ]
Sense of Duty (Employer) [ Cost:-2 ]
Sense of Duty (Everyone You Know) [ Cost:-2 ]
Sense of Duty (Nation) [ Cost:-2 ]
Short Attention Span [ Cost:-2 ]
Shyness: Crippling [ Cost:-3 ]
Shyness: Mild [ Cost:-1 ]
Shyness: Severe [ Cost:-2 ]
Slave Mentality [ Cost:-8 ]
Solipsist [ Cost:-2 ]
Split Personality (Different) [ Cost:-3 ]
Split Personality (Partially Same) [ Cost:-2 ]
Split Personality (Same) [ Cost:-2 ]
Unluckiness [ Cost:-2 ]
Vengeful [ Cost:-2 ]
Voices [ Cost:-1 +-1/extralvl (max levels:3) ]
Weak Will [ Cost:-2 +-2/extralvl (max levels:10) ]
Workaholic [ Cost:-1 ]
Xenophilia [ Cost:-1 +-2/extralvl (max levels:2) ]
Stubbornness [ Cost:-1 ]
Trickster [ Cost:-3 ]
Truthfulness [ Cost:-1 ]
Phobia
Acrophobia (Heights) [ Cost:-2 ]
Acrophobia: severe (Heights) [ Cost:-4 ]
Agoraphobia (Open Spaces) [ Cost:-2 ]
Agoraphobia: severe (Open Spaces) [ Cost:-4 ]
Aichmophobia (Sharp Things) [ Cost:-3 ]
Aichmophobia: severe (Sharp Things) [ Cost:-6 ]
Ailurophobia (cats) [ Cost:-1 ]
Ailurophobia: severe (cats) [ Cost:-2 ]
Arachnophobia (spiders) [ Cost:-1 ]
Arachnophobia: severe (spiders) [ Cost:-2 ]
Autophobia (being alone) [ Cost:-3 ]
Autophobia: severe (being alone) [ Cost:-6 ]
Brontophobia (Loud Noises) [ Cost:-2 ]
Brontophobia: severe (Loud Noises) [ Cost:-4 ]
Claustrophobia (Enclosed Places) [ Cost:-3 ]
Claustrophobia: severe (Enclosed Places) [ Cost:-6 ]
Cynophobia (dogs) [ Cost:-1 ]
Cynophobia: severe (dogs) [ Cost:-2 ]
Demophobia (Crowds) [ Cost:-3 ]
Demophobia: severe (Crowds) [ Cost:-6 ]
Entomophobia (Insects) [ Cost:-2 ]
Entomophobia: severe (Insects) [ Cost:-4 ]
Hemophobia (blood) [ Cost:-2 ]
Hemophobia: severe (blood) [ Cost:-4 ]
Hoplophobia (Weapons) [ Cost:-4 ]
Hoplophobia: severe (Weapons) [ Cost:-8 ]
Musophobia (rodents) [ Cost:-1 ]
Musophobia: severe (rodents) [ Cost:-2 ]
Necrophobia (Death) [ Cost:-2 ]
Necrophobia: severe (Death) [ Cost:-4 ]
Ophiophobia (Reptiles) [ Cost:-2 ]
Ophiophobia: severe (Reptiles) [ Cost:-4 ]
Pyrophobia (Fire) [ Cost:-2 ]
Pyrophobia: severe (Fire) [ Cost:-4 ]
Rupophobia (Dirt) [ Cost:-2 ]
Rupophobia: severe (Dirt) [ Cost:-4 ]
Scotophobia (Darkness) [ Cost:-3 ]
Scotophobia: severe (Darkness) [ Cost:-6 ]
Squeamishness [ Cost:-2 ]
Squeamishness: severe [ Cost:-4 ]
Technophobia (Machinery) [ Cost:-1 ]
Technophobia: severe (Machinery) [ Cost:-2 ]
Teratophobia (Monsters) [ Cost:-3 ]
Teratophobia: severe (Monsters) [ Cost:-6 ]
Thalassophobia (Oceans) [ Cost:-2 ]
Thalassophobia: severe (Oceans) [ Cost:-4 ]
Triskadekaphobia (#13) [ Cost:-1 ]
Triskadekaphobia: severe (#13) [ Cost:-2 ]
Xenophobia (Strange Things) [ Cost:-3 ]
Xenophobia: severe (Strange Things) [ Cost:-6 ]
Physical
Albinism [ Cost:-2 ]
Appearance: Hideous [ Cost:-4 ]
Appearance: Horrific [ Cost:-6 ]
Appearance: Monstrous [ Cost:-5 ]
Appearance: Ugly [ Cost:-2 ]
Appearance: Unattractive [ Cost:-1 ]
Bad Back [ Cost:-3 +-2/extralvl (max levels:2) ]
Bad Sight: Farsighted [ Cost:-5 ]
Bad Sight: Farsighted (correctable) [ Cost:-2 ]
Bad Sight: Nearsighted [ Cost:-5 ]
Bad Sight: Nearsighted (correctable) [ Cost:-2 ]
Bad Smell [ Cost:-2 ]
Blindness [ Cost:-10 ]
Color Blindness [ Cost:-2 ]
Deafness [ Cost:-4 ]
Delicate Metabolism [ Cost:-4 ]
Disturbing Voice [ Cost:-2 ]
Dwarfism [ Cost:-3 ]
Epilepsy [ Cost:-6 ]
Eunuch [ Cost:-1 ]
Extra Sleep [ Cost:-1 +-1/extralvl (max levels:4) ]
Fat: +50% [ Cost:-2 ]
Fat: double [ Cost:-4 ]
Fat: Overweight [ Cost:-1 ]
Gigantism [ Cost:-2 ]
Hard of Hearing [ Cost:-2 ]
Hemophilia [ Cost:-6 ]
Hunchback [ Cost:-2 ]
Insomniac [ Cost:-2 +-1/extralvl (max levels:2) ]
Klutz [ Cost:-1 +-2/extralvl (max levels:2) ]
Lame: Crippled Leg [ Cost:-3 ]
Lame: No Legs [ Cost:-7 ]
Lame: One Leg [ Cost:-5 ]
Light Sleeper [ Cost:-1 ]
Low Pain Threshold [ Cost:-2 ]
Migraine [ Cost:-1 +-1/extralvl (max levels:4) ]
Missing Digit [ Cost:-1 ]
Missing Thumb [ Cost:-1 ]
Mute [ Cost:-5 ]
Night Blindness [ Cost:-2 ]
No Depth Perception [ Cost:-2 ]
No Sense of Smell or Taste [ Cost:-1 ]
One Arm [ Cost:-4 ]
One Eye [ Cost:-3 ]
One Hand [ Cost:-3 ]
Quadriplegic [ Cost:-10 ]
Reduced Hit Points [ Cost:-1 +-1/extralvl (max levels:4) ]
Reduced Manual Dexterity [ Cost:-1 +-1/extralvl (max levels:5) ]
Reduced Move [ Cost:-1 +-1/extralvl (max levels:5) ]
Scalped [ Cost:-1 ]
Skinny [ Cost:-1 ]
Sleepwalker [ Cost:-1 ]
Slow Healing [ Cost:-1 ]
Social Disease [ Cost:-1 ]
Sterile [ Cost:-1 ]
Stuttering [ Cost:-2 ]
Susceptibility to Posion [ Cost:-1 ]
Tourette's Syndrome [ Cost:-3 +-3/extralvl (max levels:2) ]
Unfit [ Cost:-1 ]
Unnatural Feature [ Cost:-1 +-1/extralvl (max levels:5) ]
Very Unfit [ Cost:-2 ]
Weak Immune System [ Cost:-6 ]
Reputation
Bad Reputation [ Cost:-1 +-1/extralvl (max levels:4) ]
Second Bad Reputation [ Cost:-1 +-1/extralvl (max levels:4) ]
Social
Disowned [ Cost:-1 +-2/extralvl (max levels:2) ]
Duty [ Cost:-1 ]
Ecommunicated [ Cost:-1 +-1/extralvl (max levels:2) ]
Extremely Hazardous Duty [ Cost:-4 ]
Low Status [ Cost:-1 +-1/extralvl (max levels:4) ]
Mistaken Identity [ Cost:-1 ]
Odious Personal Habit [ Cost:-1 +-1/extralvl (max levels:3) ]
Primitive [ Cost:-1 +-1/extralvl (max levels:10) ]
Secret: Imprisonment or Exile [ Cost:-4 ]
Secret: Possible Death [ Cost:-6 ]
Secret: Serious Embarrassment [ Cost:-1 ]
Secret: Utter Rejection [ Cost:-2 ]
Social Stigma [ Cost:-1 +-1/extralvl (max levels:4) ]
Social Stigma: 2nd Class Citizen [ Cost:-1 ]
Social Stigma: Barbarian [ Cost:-3 ]
Social Stigma: Expendable Property [ Cost:-4 ]
Social Stigma: Minority Group [ Cost:-2 ]
Social Stigma: Outsider [ Cost:-3 ]
Social Stigma: Valuable Property [ Cost:-2 ]
Uneducated [ Cost:-1 ]
Vow [ Cost:-1 +-1/extralvl (max levels:3) ]
Wealth (temporary): Dead Broke [ Cost:-2 ]
Wealth (temporary): Poor [ Cost:-1 ]
Wealth (temporary): Struggling [ Cost:-1 ]
Wealth: Dead Broke [ Cost:-5 ]
Wealth: Poor [ Cost:-3 ]
Wealth: Struggling [ Cost:-2 ]
Showing posts with label GURPS. Show all posts
Showing posts with label GURPS. Show all posts
Wednesday, July 14, 2010
Conversion, Gurps To Unisystem, Advantages
GURPS Advantages
Ally
Ally: Group (21-100 100 pt. people) [ Cost:8 ]
Ally: Group (21-100 75 pt. people) [ Cost:6 ]
Ally: Group (2-5 100 pt. people) [ Cost:4 ]
Ally: Group (2-5 75 pt. people) [ Cost:2 ]
Ally: Group (6-20 100 pt. people) [ Cost:6 ]
Ally: Group (6-20 75 pt. people) [ Cost:4 ]
Ally: Person (100) [ Cost:1 ]
Ally: Person (150) [ Cost:2 ]
Ally: Person (200) [ Cost:3 ]
Ally: Unwilling Group (21-100 100 pt. people) [ Cost:6 ]
Ally: Unwilling Group (21-100 125 pt. people) [ Cost:8 ]
Ally: Unwilling Group (2-5 100 pt. people) [ Cost:2 ]
Ally: Unwilling Group (2-5 125 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 100 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 125 pt. people) [ Cost:6 ]
Ally: Unwilling Person (125) [ Cost:1 ]
Ally: Unwilling Person (175) [ Cost:2 ]
Ally: Unwilling Person (225) [ Cost:3 ]
Contacts
Contact: "connected" street [ Cost:1 ]
Contact: "unconnected" street [ Cost:1 ]
Contact: business accountant [ Cost:1 ]
Contact: business flunky [ Cost:1 ]
Contact: business president [ Cost:1 ]
Contact: business secretary [ Cost:1 ]
Contact: military NCO [ Cost:1 ]
Contact: military officer [ Cost:1 ]
Contact: military private [ Cost:1 ]
Contact: military senior officer [ Cost:1 ]
Contact: police cop [ Cost:1 ]
Contact: police detective [ Cost:1 ]
Contact: police officer [ Cost:1 ]
Contact: police senior officer [ Cost:1 ]
Mental
3D Spatial Sense [ Cost:2 ]
Absolute Direction [ Cost:1 ]
Absolute Timing [ Cost:1 ]
Alertness [ Cost:1 +1/extralvl (max levels:10) ]
Animal Empathy [ Cost:1 ]
Autotrance [ Cost:2 ]
Charisma [ Cost:1 +1/extralvl (max levels:10) ]
Collected [ Cost:1 ]
Common Sense [ Cost:2 ]
Composed [ Cost:1 ]
Cool [ Cost:1 ]
Cultural Adaptability [ Cost:5 ]
Danger Sense [ Cost:3 ]
Daredevil [ Cost:3 ]
Eidetic Memory [ Cost:6 ]
Eidetic Memory: photographic [ Cost:12 ]
Empathy [ Cost:3 ]
Fashion Sense [ Cost:1 ]
Fearlessness [ Cost:1 ]
Gadgeteer [ Cost:5 ]
High Pain Threshold [ Cost:2 ]
Higher Purpose [ Cost:2 ]
Imperturbable [ Cost:2 ]
Intuition [ Cost:3 ]
Language Talent [ Cost:1 +1/extralvl (max levels:10) ]
Lightning Calculator [ Cost:1 ]
Luck 1 hour [ Cost:3 ]
Luck 2 hour [ Cost:6 ]
Luck 6 hour [ Cost:12 ]
Mathematical Ability [ Cost:2 ]
Musical Ability [ Cost:1 +1/extralvl (max levels:10) ]
Plant Empathy [ Cost:1 ]
Rapier Wit [ Cost:1 ]
Sensitivity [ Cost:1 ]
Single Minded [ Cost:1 ]
Strong Will [ Cost:1 +1/extralvl (max levels:10) ]
Unfazeable [ Cost:3 ]
Versatile [ Cost:1 ]
Patrons
Patron: National Government [ Cost:6 ]
Patron: Person (150+) [ Cost:2 ]
Patron: Person (200+) [ Cost:3 ]
Patron: Powerful Organization [ Cost:3 ]
Patron: Very Powerful Org [ Cost:5 ]
Physical
Acute Hearing [ Cost:1 +1/extralvl (max levels:10) ]
Acute Taste and Smell [ Cost:1 +1/extralvl (max levels:10) ]
Acute Vision [ Cost:1 +1/extralvl (max levels:10) ]
Alcohol Tolerance [ Cost:1 ]
Ambidexterity [ Cost:2 ]
Appearance: Attractive [ Cost:1 ]
Appearance: Handsome [ Cost:3 ]
Appearance: Very Handsome [ Cost:5 ]
Breath Holding [ Cost:1 +1/extralvl (max levels:2) ]
Combat Reflexes [ Cost:3 ]
Deep Sleeper [ Cost:1 ]
Disease-Resistant [ Cost:1 ]
Double Jointed [ Cost:1 ]
Extra Fatigue [ Cost:1 +1/extralvl (max levels:4) ]
Extra Hit Points [ Cost:1 +1/extralvl (max levels:4) ]
Fit [ Cost:1 ]
Immunity to Disease [ Cost:2 ]
Less Sleep [ Cost:1 +1/extralvl (max levels:5) ]
Light Hangover [ Cost:1 ]
Longevity [ Cost:8 ]
Manual Dexterity [ Cost:1 +1/extralvl (max levels:5) ]
Night Vision [ Cost:2 ]
No Hangover [ Cost:1 ]
Peripheral Vision [ Cost:3 ]
Rapid Healing [ Cost:1 ]
Resistant to Poison [ Cost:1 ]
Strong Digestion [ Cost:2 ]
Toughness [ Cost:2 +3/extralvl (max levels:2) ]
Very Fit [ Cost:3 ]
Very Rapid Healing [ Cost:3 ]
Voice [ Cost:2 ]
Reputation
Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Second Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Social
"Courtesy" Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
Administrative Rank [ Cost:1 +1/extralvl (max levels:6) ]
Bardic Immunity [ Cost:2 ]
Claim to Hospitality: large group [ Cost:2 ]
Claim to Hospitality: one family [ Cost:1 ]
Claim to Hospitality: one friend [ Cost:1 ]
Claim to Hospitality: small group [ Cost:1 ]
Clerical Investment [ Cost:1 ]
Diplomatic Immunity [ Cost:4 ]
Heir [ Cost:1 ]
Legal Enforcement Powers: local [ Cost:1 ]
Legal Enforcement Powers: national [ Cost:2 ]
Legal Enforcement Powers: unlimited [ Cost:3 ]
Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
One Month's Pay [ Cost:1 +1/extralvl (max levels:99) ]
Pious [ Cost:1 ]
Sanctity [ Cost:1 ]
Status [ Cost:1 +1/extralvl (max levels:8) ]
Tenure [ Cost:1 ]
Unusual Background [ Cost:1 +1/extralvl (max levels:10) ]
Wealth: Comfortable [ Cost:2 ]
Wealth: Filthy Rich [ Cost:10 ]
Wealth: Very Wealthy [ Cost:6 ]
Wealth: Wealthy [ Cost:4 ]
Ally
Ally: Group (21-100 100 pt. people) [ Cost:8 ]
Ally: Group (21-100 75 pt. people) [ Cost:6 ]
Ally: Group (2-5 100 pt. people) [ Cost:4 ]
Ally: Group (2-5 75 pt. people) [ Cost:2 ]
Ally: Group (6-20 100 pt. people) [ Cost:6 ]
Ally: Group (6-20 75 pt. people) [ Cost:4 ]
Ally: Person (100) [ Cost:1 ]
Ally: Person (150) [ Cost:2 ]
Ally: Person (200) [ Cost:3 ]
Ally: Unwilling Group (21-100 100 pt. people) [ Cost:6 ]
Ally: Unwilling Group (21-100 125 pt. people) [ Cost:8 ]
Ally: Unwilling Group (2-5 100 pt. people) [ Cost:2 ]
Ally: Unwilling Group (2-5 125 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 100 pt. people) [ Cost:4 ]
Ally: Unwilling Group (6-20 125 pt. people) [ Cost:6 ]
Ally: Unwilling Person (125) [ Cost:1 ]
Ally: Unwilling Person (175) [ Cost:2 ]
Ally: Unwilling Person (225) [ Cost:3 ]
Contacts
Contact: "connected" street [ Cost:1 ]
Contact: "unconnected" street [ Cost:1 ]
Contact: business accountant [ Cost:1 ]
Contact: business flunky [ Cost:1 ]
Contact: business president [ Cost:1 ]
Contact: business secretary [ Cost:1 ]
Contact: military NCO [ Cost:1 ]
Contact: military officer [ Cost:1 ]
Contact: military private [ Cost:1 ]
Contact: military senior officer [ Cost:1 ]
Contact: police cop [ Cost:1 ]
Contact: police detective [ Cost:1 ]
Contact: police officer [ Cost:1 ]
Contact: police senior officer [ Cost:1 ]
Mental
3D Spatial Sense [ Cost:2 ]
Absolute Direction [ Cost:1 ]
Absolute Timing [ Cost:1 ]
Alertness [ Cost:1 +1/extralvl (max levels:10) ]
Animal Empathy [ Cost:1 ]
Autotrance [ Cost:2 ]
Charisma [ Cost:1 +1/extralvl (max levels:10) ]
Collected [ Cost:1 ]
Common Sense [ Cost:2 ]
Composed [ Cost:1 ]
Cool [ Cost:1 ]
Cultural Adaptability [ Cost:5 ]
Danger Sense [ Cost:3 ]
Daredevil [ Cost:3 ]
Eidetic Memory [ Cost:6 ]
Eidetic Memory: photographic [ Cost:12 ]
Empathy [ Cost:3 ]
Fashion Sense [ Cost:1 ]
Fearlessness [ Cost:1 ]
Gadgeteer [ Cost:5 ]
High Pain Threshold [ Cost:2 ]
Higher Purpose [ Cost:2 ]
Imperturbable [ Cost:2 ]
Intuition [ Cost:3 ]
Language Talent [ Cost:1 +1/extralvl (max levels:10) ]
Lightning Calculator [ Cost:1 ]
Luck 1 hour [ Cost:3 ]
Luck 2 hour [ Cost:6 ]
Luck 6 hour [ Cost:12 ]
Mathematical Ability [ Cost:2 ]
Musical Ability [ Cost:1 +1/extralvl (max levels:10) ]
Plant Empathy [ Cost:1 ]
Rapier Wit [ Cost:1 ]
Sensitivity [ Cost:1 ]
Single Minded [ Cost:1 ]
Strong Will [ Cost:1 +1/extralvl (max levels:10) ]
Unfazeable [ Cost:3 ]
Versatile [ Cost:1 ]
Patrons
Patron: National Government [ Cost:6 ]
Patron: Person (150+) [ Cost:2 ]
Patron: Person (200+) [ Cost:3 ]
Patron: Powerful Organization [ Cost:3 ]
Patron: Very Powerful Org [ Cost:5 ]
Physical
Acute Hearing [ Cost:1 +1/extralvl (max levels:10) ]
Acute Taste and Smell [ Cost:1 +1/extralvl (max levels:10) ]
Acute Vision [ Cost:1 +1/extralvl (max levels:10) ]
Alcohol Tolerance [ Cost:1 ]
Ambidexterity [ Cost:2 ]
Appearance: Attractive [ Cost:1 ]
Appearance: Handsome [ Cost:3 ]
Appearance: Very Handsome [ Cost:5 ]
Breath Holding [ Cost:1 +1/extralvl (max levels:2) ]
Combat Reflexes [ Cost:3 ]
Deep Sleeper [ Cost:1 ]
Disease-Resistant [ Cost:1 ]
Double Jointed [ Cost:1 ]
Extra Fatigue [ Cost:1 +1/extralvl (max levels:4) ]
Extra Hit Points [ Cost:1 +1/extralvl (max levels:4) ]
Fit [ Cost:1 ]
Immunity to Disease [ Cost:2 ]
Less Sleep [ Cost:1 +1/extralvl (max levels:5) ]
Light Hangover [ Cost:1 ]
Longevity [ Cost:8 ]
Manual Dexterity [ Cost:1 +1/extralvl (max levels:5) ]
Night Vision [ Cost:2 ]
No Hangover [ Cost:1 ]
Peripheral Vision [ Cost:3 ]
Rapid Healing [ Cost:1 ]
Resistant to Poison [ Cost:1 ]
Strong Digestion [ Cost:2 ]
Toughness [ Cost:2 +3/extralvl (max levels:2) ]
Very Fit [ Cost:3 ]
Very Rapid Healing [ Cost:3 ]
Voice [ Cost:2 ]
Reputation
Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Second Good Reputation [ Cost:1 +1/extralvl (max levels:4) ]
Social
"Courtesy" Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
Administrative Rank [ Cost:1 +1/extralvl (max levels:6) ]
Bardic Immunity [ Cost:2 ]
Claim to Hospitality: large group [ Cost:2 ]
Claim to Hospitality: one family [ Cost:1 ]
Claim to Hospitality: one friend [ Cost:1 ]
Claim to Hospitality: small group [ Cost:1 ]
Clerical Investment [ Cost:1 ]
Diplomatic Immunity [ Cost:4 ]
Heir [ Cost:1 ]
Legal Enforcement Powers: local [ Cost:1 ]
Legal Enforcement Powers: national [ Cost:2 ]
Legal Enforcement Powers: unlimited [ Cost:3 ]
Military Rank [ Cost:1 +1/extralvl (max levels:8) ]
One Month's Pay [ Cost:1 +1/extralvl (max levels:99) ]
Pious [ Cost:1 ]
Sanctity [ Cost:1 ]
Status [ Cost:1 +1/extralvl (max levels:8) ]
Tenure [ Cost:1 ]
Unusual Background [ Cost:1 +1/extralvl (max levels:10) ]
Wealth: Comfortable [ Cost:2 ]
Wealth: Filthy Rich [ Cost:10 ]
Wealth: Very Wealthy [ Cost:6 ]
Wealth: Wealthy [ Cost:4 ]
Monday, July 5, 2010
Conversion, Gurps To Unisystem, Racial Advantages
GURPS Advantages
Racial Advantages
Claws, nail tips [ Cost:3; Lvl:No; Notes:+1 damage to punch attacks ]
Claws, daggerlike [ Cost:8; Lvl:No; Notes:D6(3)xStr ]
Claws, swordlike [ Cost:11; Lvl:No; Notes:D8(4)xStr ]
Horns, butt [ Cost:1; Lvl:No; Notes: ]
Horns, tusks [ Cost:10; Lvl:No; Notes: ]
Strikers [ Cost:1; Lvl:No; Notes: ]
Amphibious [ Cost:2; Lvl:No; Notes: ]
Brachiator [ Cost:1; Lvl:No; Notes: ]
Breath Holding [ Cost:1; Lvl:Yes; Notes: ]
Cast Iron Stomach [ Cost:3; Lvl:No; Notes: ]
Catfall [ Cost:2; Lvl:No; Notes: ]
Chameleon [ Cost:2; Lvl:Yes; Notes: ]
Clinging (walls, ceilings) [ Cost:5; Lvl:No; Notes: ]
Dark Vision [ Cost:5; Lvl:No; Notes: ]
Discriminatory Smell [ Cost:3; Lvl:No; Notes: ]
Doesn't Breathe [ Cost:4; Lvl:No; Notes: ]
Doesn't Eat/Drink [ Cost:2; Lvl:No; Notes: ]
Doesn't Sleep [ Cost:4; Lvl:No; Notes: ]
Early Maturation [ Cost:1; Lvl:Yes; Notes: ]
Enhanced Move [ Cost:2; Lvl:Yes; Notes: ]
Extended Lifespan [ Cost:1; Lvl:Yes; Notes: ]
Fearlessness [ Cost:1; Lvl:Yes; Notes: ]
Flexibility [ Cost:3; Lvl:No; Notes: ]
Flight [ Cost:8; Lvl:No; Notes: ]
Full Coordination [ Cost:10; Lvl:No; Notes:+1 attacks ]
Gills [ Cost:2; Lvl:No; Notes: ]
Hard To Kill [ Cost:1; Lvl:Yes; Notes: ]
Heal [ Cost:5; Lvl:No; Notes: ]
Ice Skates [ Cost:1; Lvl:No; Notes: ]
Immortality [ Cost:28; Lvl:No; Notes:Instant Regeneration, Immunity To Disease, Immunity to Poison, Unaging ]
Immunity To Poison [ Cost:3; Lvl:No; Notes: ]
Indpendantly Focusable Eyes [ Cost:3; Lvl:No; Notes: ]
Infravision [ Cost:3; Lvl:No; Notes: ]
Insubstantiality [ Cost:16; Lvl:No; Notes: ]
Invisibility [ Cost:8; Lvl:No; Notes: ]
Invulnerability, Common [ Cost:30; Lvl:No; Notes: ]
Invulnerability, Occasional [ Cost:20; Lvl:No; Notes: ]
Invulnerability, Rare [ Cost:15; Lvl:No; Notes: ]
Manual Dexterity [ Cost:1; Lvl:Yes; Notes: ]
Metabolism Control [ Cost:1; Lvl:Yes; Notes: ]
Microscopic Vision [ Cost:1; Lvl:Yes; Notes: ]
Mimcry [ Cost:3; Lvl:No; Notes: ]
Mindshare, Type, Hive Mind [ Cost:4; Lvl:No; Notes: ]
Mindshare, Type, Racial Memory [ Cost:8; Lvl:No; Notes: ]
Mindshare, Type, Global Consciousness [ Cost:12; Lvl:No; Notes: ]
Mindshare, Drone, Mindless [ Cost:-2; Lvl:No; Notes: ]
Mindshare, Drone, Maintenance [ Cost:1; Lvl:No; Notes: ]
Mindshare, Drone, Defense [ Cost:3; Lvl:No; Notes: ]
Mindshare, Drone, Intelligence [ Cost:5; Lvl:No; Notes: ]
Mindshare, Distance, Touch [ Cost:-3; Lvl:No; Notes: ]
Mindshare, Distance, 1 mile [ Cost:0; Lvl:No; Notes: ]
Mindshare, Distance, 100 miles [ Cost:2; Lvl:No; Notes: ]
Mindshare, Distance, 1000 miles [ Cost:4; Lvl:No; Notes: ]
Mindshare, DIstance, Planetwide [ Cost:6; Lvl:No; Notes: ]
Mindshare, Distance, Universal [ Cost:12; Lvl:No; Notes: ]
Mindshare, DIstance, Multiplane [ Cost:15; Lvl:No; Notes: ]
Morph [ Cost:8; Lvl:No; Notes: ]
Nictating Membrane [ Cost:2; Lvl:Yes; Notes: ]
Parabolic Hearing [ Cost:1; Lvl:No; Notes: ]
Penetrating Call [ Cost:1; Lvl:No; Notes: ]
Perfect Balance [ Cost:3; Lvl:No; Notes: ]
Polarized Eyes [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x10 pressure [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x100 pressure [ Cost:2; Lvl:No; Notes: ]
Pressure Support, Immune [ Cost:3; Lvl:No; Notes: ]
Racial Memory, passive [ Cost:3; Lvl:No; Notes: ]
Racial Memory, active [ Cost:8; Lvl:No; Notes: ]
Radar Sense [ Cost:10; Lvl:No; Notes: ]
Recovery [ Cost:2; Lvl:No; Notes: ]
Reduced Sleep [ Cost:2; Lvl:No; Notes: ]
Regeneration, Slow [ Cost:2; Lvl:No; Notes: ]
Regeneration, Regular [ Cost:5; Lvl:No; Notes: ]
Regeneration, Fast [ Cost:10; Lvl:No; Notes: ]
Regeneration, Instant [ Cost:20; Lvl:No; Notes: ]
Regrowth [ Cost:8; Lvl:No; Notes: ]
Secret Communication [ Cost:4; Lvl:No; Notes: ]
See Inviisble [ Cost:3; Lvl:No; Notes: ]
Sensitive Touch [ Cost:2; Lvl:No; Notes: ]
Silence [ Cost:1; Lvl:Yes; Notes: ]
Sonar Vision, only sense [ Cost:0; Lvl:No; Notes: ]
Sonar Vision, additional sense [ Cost:5; Lvl:No; Notes: ]
Speak With Animals [ Cost:3; Lvl:No; Notes: ]
Speak With Fish [ Cost:2; Lvl:No; Notes: ]
Spectrum Vision [ Cost:8; Lvl:No; Notes: ]
Stretching, First Level [ Cost:6; Lvl:No; Notes: ]
Stretching, Additional Levels [ Cost:3; Lvl:Yes; Notes: ]
Subsonic Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Subsonic Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Subsonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Subsonic Speech, secondary communication [ Cost:4; Lvl:No; Notes: ]
Super Jump [ Cost:2; Lvl:Yes; Notes: ]
Telescopic Vision [ Cost:2; Lvl:Yes; Notes: ]
Temperature Tolerance [ Cost:2; Lvl:Yes; Notes: ]
3D Spatial Sense [ Cost:2; Lvl:No; Notes: ]
360 Degree Vision [ Cost:5; Lvl:No; Notes: ]
Tunnel [ Cost:8; Lvl:No; Notes: ]
Ultra Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Ultra Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Ultra Sonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Ultra Sonic Speech, secondary communication [ Cost:5; Lvl:No; Notes: ]
Unaging [ Cost:3; Lvl:No; Notes: ]
Unfazeable [ Cost:3; Lvl:No; Notes: ]
Universal Digestion [ Cost:3; Lvl:No; Notes: ]
Vacuum Support [ Cost:8; Lvl:No; Notes: ]
Venom [ Cost:3; Lvl:Yes; Notes: ]
Walk On Liquid [ Cost:3; Lvl:No; Notes: ]
Webbing [ Cost:4; Lvl:No; Notes: ]
Webbing, Strength [ Cost:1; Lvl:Yes; Notes: ]
Designer Notes
Generally GURPS advantages and disadvantages are incremented by 5pts. Unisystem by 1pt. I did a general division of GURPS points by 5. I think the numbers look pretty good at first glance, but I'll update them as a I see issues.
Racial Advantages
Claws, nail tips [ Cost:3; Lvl:No; Notes:+1 damage to punch attacks ]
Claws, daggerlike [ Cost:8; Lvl:No; Notes:D6(3)xStr ]
Claws, swordlike [ Cost:11; Lvl:No; Notes:D8(4)xStr ]
Horns, butt [ Cost:1; Lvl:No; Notes: ]
Horns, tusks [ Cost:10; Lvl:No; Notes: ]
Strikers [ Cost:1; Lvl:No; Notes: ]
Amphibious [ Cost:2; Lvl:No; Notes: ]
Brachiator [ Cost:1; Lvl:No; Notes: ]
Breath Holding [ Cost:1; Lvl:Yes; Notes: ]
Cast Iron Stomach [ Cost:3; Lvl:No; Notes: ]
Catfall [ Cost:2; Lvl:No; Notes: ]
Chameleon [ Cost:2; Lvl:Yes; Notes: ]
Clinging (walls, ceilings) [ Cost:5; Lvl:No; Notes: ]
Dark Vision [ Cost:5; Lvl:No; Notes: ]
Discriminatory Smell [ Cost:3; Lvl:No; Notes: ]
Doesn't Breathe [ Cost:4; Lvl:No; Notes: ]
Doesn't Eat/Drink [ Cost:2; Lvl:No; Notes: ]
Doesn't Sleep [ Cost:4; Lvl:No; Notes: ]
Early Maturation [ Cost:1; Lvl:Yes; Notes: ]
Enhanced Move [ Cost:2; Lvl:Yes; Notes: ]
Extended Lifespan [ Cost:1; Lvl:Yes; Notes: ]
Fearlessness [ Cost:1; Lvl:Yes; Notes: ]
Flexibility [ Cost:3; Lvl:No; Notes: ]
Flight [ Cost:8; Lvl:No; Notes: ]
Full Coordination [ Cost:10; Lvl:No; Notes:+1 attacks ]
Gills [ Cost:2; Lvl:No; Notes: ]
Hard To Kill [ Cost:1; Lvl:Yes; Notes: ]
Heal [ Cost:5; Lvl:No; Notes: ]
Ice Skates [ Cost:1; Lvl:No; Notes: ]
Immortality [ Cost:28; Lvl:No; Notes:Instant Regeneration, Immunity To Disease, Immunity to Poison, Unaging ]
Immunity To Poison [ Cost:3; Lvl:No; Notes: ]
Indpendantly Focusable Eyes [ Cost:3; Lvl:No; Notes: ]
Infravision [ Cost:3; Lvl:No; Notes: ]
Insubstantiality [ Cost:16; Lvl:No; Notes: ]
Invisibility [ Cost:8; Lvl:No; Notes: ]
Invulnerability, Common [ Cost:30; Lvl:No; Notes: ]
Invulnerability, Occasional [ Cost:20; Lvl:No; Notes: ]
Invulnerability, Rare [ Cost:15; Lvl:No; Notes: ]
Manual Dexterity [ Cost:1; Lvl:Yes; Notes: ]
Metabolism Control [ Cost:1; Lvl:Yes; Notes: ]
Microscopic Vision [ Cost:1; Lvl:Yes; Notes: ]
Mimcry [ Cost:3; Lvl:No; Notes: ]
Mindshare, Type, Hive Mind [ Cost:4; Lvl:No; Notes: ]
Mindshare, Type, Racial Memory [ Cost:8; Lvl:No; Notes: ]
Mindshare, Type, Global Consciousness [ Cost:12; Lvl:No; Notes: ]
Mindshare, Drone, Mindless [ Cost:-2; Lvl:No; Notes: ]
Mindshare, Drone, Maintenance [ Cost:1; Lvl:No; Notes: ]
Mindshare, Drone, Defense [ Cost:3; Lvl:No; Notes: ]
Mindshare, Drone, Intelligence [ Cost:5; Lvl:No; Notes: ]
Mindshare, Distance, Touch [ Cost:-3; Lvl:No; Notes: ]
Mindshare, Distance, 1 mile [ Cost:0; Lvl:No; Notes: ]
Mindshare, Distance, 100 miles [ Cost:2; Lvl:No; Notes: ]
Mindshare, Distance, 1000 miles [ Cost:4; Lvl:No; Notes: ]
Mindshare, DIstance, Planetwide [ Cost:6; Lvl:No; Notes: ]
Mindshare, Distance, Universal [ Cost:12; Lvl:No; Notes: ]
Mindshare, DIstance, Multiplane [ Cost:15; Lvl:No; Notes: ]
Morph [ Cost:8; Lvl:No; Notes: ]
Nictating Membrane [ Cost:2; Lvl:Yes; Notes: ]
Parabolic Hearing [ Cost:1; Lvl:No; Notes: ]
Penetrating Call [ Cost:1; Lvl:No; Notes: ]
Perfect Balance [ Cost:3; Lvl:No; Notes: ]
Polarized Eyes [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x10 pressure [ Cost:1; Lvl:No; Notes: ]
Pressure Support, x100 pressure [ Cost:2; Lvl:No; Notes: ]
Pressure Support, Immune [ Cost:3; Lvl:No; Notes: ]
Racial Memory, passive [ Cost:3; Lvl:No; Notes: ]
Racial Memory, active [ Cost:8; Lvl:No; Notes: ]
Radar Sense [ Cost:10; Lvl:No; Notes: ]
Recovery [ Cost:2; Lvl:No; Notes: ]
Reduced Sleep [ Cost:2; Lvl:No; Notes: ]
Regeneration, Slow [ Cost:2; Lvl:No; Notes: ]
Regeneration, Regular [ Cost:5; Lvl:No; Notes: ]
Regeneration, Fast [ Cost:10; Lvl:No; Notes: ]
Regeneration, Instant [ Cost:20; Lvl:No; Notes: ]
Regrowth [ Cost:8; Lvl:No; Notes: ]
Secret Communication [ Cost:4; Lvl:No; Notes: ]
See Inviisble [ Cost:3; Lvl:No; Notes: ]
Sensitive Touch [ Cost:2; Lvl:No; Notes: ]
Silence [ Cost:1; Lvl:Yes; Notes: ]
Sonar Vision, only sense [ Cost:0; Lvl:No; Notes: ]
Sonar Vision, additional sense [ Cost:5; Lvl:No; Notes: ]
Speak With Animals [ Cost:3; Lvl:No; Notes: ]
Speak With Fish [ Cost:2; Lvl:No; Notes: ]
Spectrum Vision [ Cost:8; Lvl:No; Notes: ]
Stretching, First Level [ Cost:6; Lvl:No; Notes: ]
Stretching, Additional Levels [ Cost:3; Lvl:Yes; Notes: ]
Subsonic Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Subsonic Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Subsonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Subsonic Speech, secondary communication [ Cost:4; Lvl:No; Notes: ]
Super Jump [ Cost:2; Lvl:Yes; Notes: ]
Telescopic Vision [ Cost:2; Lvl:Yes; Notes: ]
Temperature Tolerance [ Cost:2; Lvl:Yes; Notes: ]
3D Spatial Sense [ Cost:2; Lvl:No; Notes: ]
360 Degree Vision [ Cost:5; Lvl:No; Notes: ]
Tunnel [ Cost:8; Lvl:No; Notes: ]
Ultra Hearing, only sense [ Cost:0; Lvl:No; Notes: ]
Ultra Hearing, additional sense [ Cost:1; Lvl:No; Notes: ]
Ultra Sonic Speech, only communication [ Cost:0; Lvl:No; Notes: ]
Ultra Sonic Speech, secondary communication [ Cost:5; Lvl:No; Notes: ]
Unaging [ Cost:3; Lvl:No; Notes: ]
Unfazeable [ Cost:3; Lvl:No; Notes: ]
Universal Digestion [ Cost:3; Lvl:No; Notes: ]
Vacuum Support [ Cost:8; Lvl:No; Notes: ]
Venom [ Cost:3; Lvl:Yes; Notes: ]
Walk On Liquid [ Cost:3; Lvl:No; Notes: ]
Webbing [ Cost:4; Lvl:No; Notes: ]
Webbing, Strength [ Cost:1; Lvl:Yes; Notes: ]
Designer Notes
Generally GURPS advantages and disadvantages are incremented by 5pts. Unisystem by 1pt. I did a general division of GURPS points by 5. I think the numbers look pretty good at first glance, but I'll update them as a I see issues.
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